{ "backtrace" : "1 game_library.dylib 0x00000001145b6c54 game::application::CrashReporter::exit_callback(std::__1::basic_string, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&) + 46\n2 game_library.dylib 0x00000001145bacc8 void interactive::util::detail::checked_fxn_wrapper, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&)>::operator(), std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&, void (game::application::CrashReporter::*)(std::__1::basic_string, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&), 0>(interactive::util::access_ptr, std::__1::basic_string, std::__1::allocator > const&, int&&, std::__1::basic_string, std::__1::allocator > const&) + 164\n3 game_library.dylib 0x00000001145babd7 void boost::_bi::list4 >, boost::arg<1>, boost::arg<2>, boost::arg<3> >::operator(), std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&)>, boost::_bi::rrlist3, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&> >(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&)>&, boost::_bi::rrlist3, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&>&, int) + 71\n4 game_library.dylib 0x00000001145baaf7 boost::detail::function::void_function_obj_invoker3, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&)>, boost::_bi::list4 >, boost::arg<1>, boost::arg<2>, boost::arg<3> > >, void, std::__1::basic_string, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&>::invoke(boost::detail::function::function_buffer&, std::__1::basic_string, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&) + 47\n5 game_library.dylib 0x0000000110c3bbe5 utility::exit_handler(char const*, int, std::__1::basic_string, std::__1::allocator > const&) + 110\n6 game_library.dylib 0x0000000110c3c0f5 utility::exit(char const*, int, std::__1::basic_string, std::__1::allocator > const&, int) + 25\n7 game_library.dylib 0x0000000114444029 interactive::util::access_ptr::indirection_shim::indirection_shim(interactive::util::access_ptr const&) + 201\n8 game_library.dylib 0x00000001144a2db5 standalone::application::luaV2_creditbest_GetScore(lua_State*) + 81\n9 game_library.dylib 0x000000010fd146e8 luaD_precall(lua_State*, lua_TValue*, int) + 1432\n10 game_library.dylib 0x000000010fd22a3c luaV_execute(lua_State*, int) + 3372\n11 game_library.dylib 0x000000010fd14b21 luaD_call(lua_State*, lua_TValue*, int) + 97\n12 game_library.dylib 0x000000010fd14e44 luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) + 100\n13 game_library.dylib 0x000000010fd0f322 lua_pcall(lua_State*, int, int, int) + 274\n14 game_library.dylib 0x0000000114108144 interactive::application::shared::lua::LuaScripter::exec_string(std::__1::basic_string, std::__1::allocator > const&, std::__1::basic_string, std::__1::allocator >&) + 72\n15 game_library.dylib 0x0000000114103d32 interactive::application::shared::lua::LuaExec::on_exec(std::__1::basic_string, std::__1::allocator > const&) + 46\n16 game_library.dylib 0x000000011410603b void interactive::util::detail::checked_fxn_wrapper, std::__1::allocator > const&)>::operator(), std::__1::allocator >&, void (interactive::application::shared::lua::LuaExec::*)(std::__1::basic_string, std::__1::allocator > const&), 0>(interactive::util::access_ptr, std::__1::basic_string, std::__1::allocator >&) + 143\n17 game_library.dylib 0x0000000114105f60 void boost::_bi::list2 >, boost::_bi::value, std::__1::allocator > > >::operator(), std::__1::allocator > const&)>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper, std::__1::allocator > const&)>&, boost::_bi::list0&, int) + 64\n18 game_library.dylib 0x0000000114105d00 boost::detail::function::void_function_obj_invoker0, std::__1::allocator > const&)>, boost::_bi::list2 >, boost::_bi::value, std::__1::allocator > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26\n19 game_library.dylib 0x0000000114321ec7 interactive::util::Thread::thread_entry_func() + 39\n20 game_library.dylib 0x0000000114321a0c interactive::util::Thread::pthread_startup_helper(void*) + 30\n21 libsystem_pthread.dylib 0x00007fff2076e8fc _pthread_start + 224\n22 libsystem_pthread.dylib 0x00007fff2076a443 thread_start + 15\n", "build_id" : "20230510-4bc8a4b03b-macos_x64-devprev", "crash_id" : "de0a47a2-db35-46ce-bc74-fe2d999519a1", "crash_time" : 1685819353, "current_actions" : "RecipeRunnerAction", "current_tool" : "Selection Interface", "file" : "interactive/util/refcount/access_ptr.hh:217", "machine_id" : "5e46320f-3276-4780-982d-1a454679cc94", "message" : "ptr_.valid()", "puzzle_id" : 2013636, "puzzle_running_time" : 28, "recipe_id" : 102831, "release_id" : 25, "running_time" : 68.360610999999992, "user_id" : 172532 }