{ "backtrace" : "1 game_library.dylib 0x00000001254cf304 game::application::CrashReporter::exit_callback(std::__1::basic_string, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&) + 46\n2 game_library.dylib 0x00000001254d3ba0 void interactive::util::detail::checked_fxn_wrapper, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&)>::operator(), std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&, void (game::application::CrashReporter::*)(std::__1::basic_string, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&), 0>(interactive::util::access_ptr, std::__1::basic_string, std::__1::allocator > const&, int&&, std::__1::basic_string, std::__1::allocator > const&) + 164\n3 game_library.dylib 0x00000001254d3aaf void boost::_bi::list4 >, boost::arg<1>, boost::arg<2>, boost::arg<3> >::operator(), std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&)>, boost::_bi::rrlist3, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&> >(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&)>&, boost::_bi::rrlist3, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&>&, int) + 71\n4 game_library.dylib 0x00000001254d39cf boost::detail::function::void_function_obj_invoker3, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&)>, boost::_bi::list4 >, boost::arg<1>, boost::arg<2>, boost::arg<3> > >, void, std::__1::basic_string, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&>::invoke(boost::detail::function::function_buffer&, std::__1::basic_string, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&) + 47\n5 game_library.dylib 0x0000000121b8da78 utility::exit_handler(char const*, int, std::__1::basic_string, std::__1::allocator > const&) + 110\n6 game_library.dylib 0x0000000121b8dfd7 utility::exit(char const*, int, std::__1::basic_string, std::__1::allocator > const&, int) + 25\n7 game_library.dylib 0x000000012554a509 interactive::util::access_ptr::indirection_shim::indirection_shim(interactive::util::access_ptr const&) + 201\n8 game_library.dylib 0x000000012557c333 game::application::server::Server::get_score_for_scheduled_post_solution(unsigned int) + 149\n9 game_library.dylib 0x00000001254f4303 game::application::GameApplication::pose_edit() + 833\n10 game_library.dylib 0x000000012535840c void interactive::util::detail::checked_fxn_wrapper::operator()(interactive::util::access_ptr) + 136\n11 game_library.dylib 0x0000000125358337 void boost::_bi::list1 > >::operator(), boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper&, boost::_bi::list0&, int) + 57\n12 game_library.dylib 0x0000000125358266 boost::detail::function::void_function_obj_invoker0, boost::_bi::list1 > > >, void>::invoke(boost::detail::function::function_buffer&) + 26\n13 game_library.dylib 0x00000001253035b4 standalone::application::StandaloneApplication::restore_best_solution(standalone::application::StandaloneApplication::WhichBest) + 1096\n14 game_library.dylib 0x000000012535db43 void interactive::util::detail::checked_fxn_wrapper::operator()(interactive::util::access_ptr, standalone::application::StandaloneApplication::WhichBest&) + 143\n15 game_library.dylib 0x000000012535da68 void boost::_bi::list2 >, boost::_bi::value >::operator(), boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper&, boost::_bi::list0&, int) + 64\n16 game_library.dylib 0x000000012535d98a boost::detail::function::void_function_obj_invoker0, boost::_bi::list2 >, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) + 26\n17 game_library.dylib 0x000000012535701d standalone::application::ActionStandaloneCallback::on_instant_run() + 41\n18 game_library.dylib 0x0000000124fa95ea interactive::application::shared::ToolActionInstant::do_launch() + 46\n19 game_library.dylib 0x0000000124fa8133 interactive::application::shared::ToolAction::launch() + 203\n20 game_library.dylib 0x00000001252ff25f standalone::application::StandaloneApplication::nli_restore_recent_best() + 85\n21 game_library.dylib 0x00000001253c43f0 standalone::application::luaV2_recentbest_Restore(lua_State*) + 30\n22 game_library.dylib 0x0000000120c6a1e8 luaD_precall(lua_State*, lua_TValue*, int) + 1432\n23 game_library.dylib 0x0000000120c7853c luaV_execute(lua_State*, int) + 3372\n24 game_library.dylib 0x0000000120c6a621 luaD_call(lua_State*, lua_TValue*, int) + 97\n25 game_library.dylib 0x0000000120c6a944 luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) + 100\n26 game_library.dylib 0x0000000120c64e22 lua_pcall(lua_State*, int, int, int) + 274\n27 game_library.dylib 0x0000000120c7c111 luaB_xpcall(lua_State*) + 65\n28 game_library.dylib 0x0000000120c6a1e8 luaD_precall(lua_State*, lua_TValue*, int) + 1432\n29 game_library.dylib 0x0000000120c7853c luaV_execute(lua_State*, int) + 3372\n30 game_library.dylib 0x0000000120c6a621 luaD_call(lua_State*, lua_TValue*, int) + 97\n31 game_library.dylib 0x0000000120c6a944 luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) + 100\n32 game_library.dylib 0x0000000120c64e22 lua_pcall(lua_State*, int, int, int) + 274\n33 game_library.dylib 0x000000012502c2a4 interactive::application::shared::lua::LuaScripter::exec_string(std::__1::basic_string, std::__1::allocator > const&, std::__1::basic_string, std::__1::allocator >&) + 72\n34 game_library.dylib 0x0000000125027e4c interactive::application::shared::lua::LuaExec::on_exec(std::__1::basic_string, std::__1::allocator > const&) + 46\n35 game_library.dylib 0x000000012502a1c3 void interactive::util::detail::checked_fxn_wrapper, std::__1::allocator > const&)>::operator(), std::__1::allocator >&, void (interactive::application::shared::lua::LuaExec::*)(std::__1::basic_string, std::__1::allocator > const&), 0>(interactive::util::access_ptr, std::__1::basic_string, std::__1::allocator >&) + 143\n36 game_library.dylib 0x000000012502a0e8 void boost::_bi::list2 >, boost::_bi::value, std::__1::allocator > > >::operator(), std::__1::allocator > const&)>, boost::_bi::list0>(boost::_bi::type, interactive::util::detail::checked_fxn_wrapper, std::__1::allocator > const&)>&, boost::_bi::list0&, int) + 64\n37 game_library.dylib 0x0000000125029e92 boost::detail::function::void_function_obj_invoker0, std::__1::allocator > const&)>, boost::_bi::list2 >, boost::_bi::value, std::__1::allocator > > > >, void>::invoke(boost::detail::function::function_buffer&) + 26\n38 game_library.dylib 0x0000000125242d97 interactive::util::Thread::thread_entry_func() + 39\n39 game_library.dylib 0x00000001252428dc interactive::util::Thread::pthread_startup_helper(void*) + 30\n40 libsystem_pthread.dylib 0x00007ff805b594e1 _pthread_start + 125\n41 libsystem_pthread.dylib 0x00007ff805b54f6b thread_start + 15\n", "build_id" : "20220909-b42954dba9-macos_x64", "crash_id" : "3cb64267-7789-48a6-9c8a-d1c84f25bb91", "crash_time" : 1663220522, "current_actions" : "RecipeRunnerAction,ActionStandaloneRestoreRecentBest", "current_tool" : "Selection Interface", "file" : "interactive/util/refcount/access_ptr.hh:217", "machine_id" : "e30802dc-91ab-4dd1-894b-e04c9f41c3a8", "message" : "ptr_.valid()", "puzzle_id" : 2013458, "puzzle_running_time" : 43079, "recipe_id" : 103299, "release_id" : 3, "running_time" : 43152.785426999995, "user_id" : 172532 }