actiasluna Lv 1
First time I've caught a slowdown before it froze the finder (which I hope I've forestalled.)
Problem report attached.
First time I've caught a slowdown before it froze the finder (which I hope I've forestalled.)
Problem report attached.
1313 Crash on LUA Recipe (Quaking Remix) (with rebuilds set to 0)
Gone all crashy on me…
log.txt in case it gives any clues to the above.
Quit on Banded Worm Pairs. This is getting ridiculous again.
These are scripts that usually do not crash.
Mac crash log attached.
New Crash… running a group recipe that seldom crashes. Are we having fun yet?
I see a line that I've seen before about something not being allocated for whatever that info's worth
From what I can see in the log, I loaded a puzzle (an evo I'd worked previously),
a bunch of autosave loaded…
then IRC threw a run error, then lots of lines of Playing sounds, then thread starting, then … ?
I'd had the script running for only a few minutes and the log likely also shows other clients' activity.
Scriptlog just seems to show an abrupt stop.
Thread 10 crashed.
The Mac crash log shows that line I've seen before:
Application Specific Information:
abort() called
*** error for object 0x82100180: pointer being freed was not allocated
And the error code:
Error Code: 0x00080148
Yet another crash.
Scriptlog again just shows abrupt stop.
Mac crashlog attached. (tiny excerpt)
Application Specific Information:
abort() called
*** error for object 0x85523510: double free
lower in log,…
Thread 4 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x00000003 ecx: 0xb0dfa0bc edx: 0x00000000
edi: 0xb0dfd000 esi: 0x00000006 ebp: 0xb0dfa0e8 esp: 0xb0dfa0bc
ss: 0x00000023 efl: 0x00000292 eip: 0x9f6be49a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0xa50e5320
Logical CPU: 0
Error Code: 0x00080148
Trap Number: 132
As 1313 is closed I'm not sure how fast the team will get to this but I am hoping with all the great data you provided we can do a little preventative work for future puzzles. :)