actiasluna Lv 1
Thread 11.
Reproducible given that this happened on the last variable length monomer. Running DRW at the time. No help in the log.txt or script logs.
Excerpt from mac backtrace
Thread 11 Crashed:
0 game_library.dylib 0x02d84a92 std::__1::enable_if<__is_forward_iterator<char*>::value, void>::type std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator >::__init<char*>(char*, char*) + 98
1 game_library.dylib 0x02d90a0c std::__1::basic_stringbuf<char, std::__1::char_traits, std::__1::allocator >::str() const + 108
2 game_library.dylib 0x00614cb6 basic::basic_otstream<char, std::__1::char_traits >::basic_tstringbuf<char, std::__1::char_traits >::sync() + 44
3 game_library.dylib 0x02fd9f70 std::__1::basic_ostream<char, std::__1::char_traits >::flush() + 64
4 game_library.dylib 0x00611ae5 basic::Tracer::TracerProxy::t_flush(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 133
5 game_library.dylib 0x00614cc2 basic::basic_otstream<char, std::__1::char_traits >::basic_tstringbuf<char, std::__1::char_traits >::sync() + 56
6 game_library.dylib 0x02fd9f70 std::__1::basic_ostream<char, std::__1::char_traits >::flush() + 64
7 game_library.dylib 0x00cbf624 core::scoring::dssp::StrandPairing::extend(unsigned long, unsigned long, bool, unsigned long) + 804
8 game_library.dylib 0x00cbcb0a core::scoring::dssp::StrandPairingSet::add_pairing(unsigned long, unsigned long, bool, unsigned long) + 74
9 game_library.dylib 0x00cbc936 core::scoring::dssp::StrandPairingSet::compute(ObjexxFCL::FArray2 const&, float, core::pose::Pose const&) + 404
10 game_library.dylib 0x00cbc9bd core::scoring::dssp::StrandPairingSet::StrandPairingSet(ObjexxFCL::FArray2 const&, float, core::pose::Pose const&) + 81
11 game_library.dylib 0x00cb7f03 core::scoring::dssp::Dssp::compute(core::pose::Pose const&) + 1213
12 game_library.dylib 0x00cb7976 core::scoring::dssp::Dssp::Dssp(core::pose::Pose const&, bool) + 98
13 game_library.dylib 0x00cb882a core::scoring::dssp::Dssp::Dssp(core::pose::Pose const&, bool) + 22
14 game_library.dylib 0x02ae96ea interactive::application::appfilter::LayerScoreFilter::compute_layers(core::pose::Pose const&, interactive::application::appfilter::LayerScoreFilter::LayerData&) const + 56
15 game_library.dylib 0x02ae7d66 interactive::application::appfilter::LayerScoreFilter::apply(interactive::util::access_ptr) const + 88
16 game_library.dylib 0x02d2f89a interactive::util::Filter::apply_filter(interactive::util::access_ptr, interactive::util::owning_ptr, bool) const + 134
17 game_library.dylib 0x02d39924 interactive::util::ReferencePoseInfo::score_pose(interactive::util::access_ptr, core::scoring::ScoreFunction&, bool) const + 4636
18 game_library.dylib 0x02aa373b interactive::application::actions::cart::PoseLoopThreadActionCart::update_game_pose_from_work_pose(bool) + 305
19 game_library.dylib 0x02aa4728 interactive::application::actions::cart::PoseLoopThreadActionCart::minimizer_callback_with_game_update(boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*, interactive::application::actions::cart::PoseLoopThreadActionCart::CallbackInfo*) + 482
20 game_library.dylib 0x02aa5a5c boost::_mfi::mf3<bool, interactive::application::actions::cart::PoseLoopThreadActionCart, boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*, interactive::application::actions::cart::PoseLoopThreadActionCart::CallbackInfo*>::operator()(interactive::application::actions::cart::PoseLoopThreadActionCart*, boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*, interactive::application::actions::cart::PoseLoopThreadActionCart::CallbackInfo*) const + 128
21 game_library.dylib 0x02aa59b3 bool boost::_bi::list4<boost::_bi::value<interactive::application::actions::cart::PoseLoopThreadActionCart*>, boost::arg<1>, boost::arg<2>, boost::_bi::value<interactive::application::actions::cart::PoseLoopThreadActionCart::CallbackInfo*> >::operator()<bool, boost::_mfi::mf3<bool, interactive::application::actions::cart::PoseLoopThreadActionCart, boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*, interactive::application::actions::cart::PoseLoopThreadActionCart::CallbackInfo*>, boost::_bi::rrlist2<boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*> >(boost::_bi::type, boost::_mfi::mf3<bool, interactive::application::actions::cart::PoseLoopThreadActionCart, boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*, interactive::application::actions::cart::PoseLoopThreadActionCart::CallbackInfo*>&, boost::_bi::rrlist2<boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*>&, long) + 79
22 game_library.dylib 0x02aa5959 boost::detail::function::function_obj_invoker2<boost::_bi::bind_t<bool, boost::_mfi::mf3<bool, interactive::application::actions::cart::PoseLoopThreadActionCart, boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*, interactive::application::actions::cart::PoseLoopThreadActionCart::CallbackInfo*>, boost::_bi::list4<boost::_bi::value<interactive::application::actions::cart::PoseLoopThreadActionCart*>, boost::arg<1>, boost::arg<2>, boost::_bi::value<interactive::application::actions::cart::PoseLoopThreadActionCart::CallbackInfo*> > >, bool, boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*>::invoke(boost::detail::function::function_buffer&, boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*) + 45
23 game_library.dylib 0x0134b132 boost::function2<bool, boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*>::operator()(boost::function<void (core::pose::Pose&, utility::vector1<double, std::__1::allocator > const&)>, utility::vector1<double, std::__1::allocator > const*) const + 74
24 game_library.dylib 0x0134afa9 core::optimization::MinimizerHelper::progress(utility::vector1<double, std::__1::allocator > const*) + 105
25 game_library.dylib 0x0134af35 core::optimization::MinimizerHelper::keep_going(core::optimization::MinimizerHelper*, utility::vector1<double, std::__1::allocator > const*) + 27
26 game_library.dylib 0x01351552 core::optimization::Minimizer::dfpmin_armijo(utility::vector1<double, std::__1::allocator >&, double&, core::optimization::ConvergenceTest&, boost::shared_ptr, int) const + 3600
27 game_library.dylib 0x0134ecdf core::optimization::Minimizer::run(utility::vector1<double, std::__1::allocator >&) + 2361
28 game_library.dylib 0x013411d4 core::optimization::AtomTreeMinimizer::run(core::pose::Pose&, core::kinematics::MoveMap const&, core::scoring::ScoreFunction const&, core::optimization::MinimizerOptions const&) + 736
29 game_library.dylib 0x01341a1b core::optimization::AtomTreeMinimizer::run(core::pose::Pose&, core::kinematics::MoveMap const&, core::scoring::ScoreFunction const&, core::optimization::MinimizerOptions const&, core::optimization::MinimizerHelper&) + 43
30 game_library.dylib 0x02aa43f2 interactive::application::actions::cart::PoseLoopThreadActionCart::run_minimizer_on_work_pose(core::kinematics::MoveMap const&, core::scoring::ScoreFunction const&) + 604
31 game_library.dylib 0x02a916ca interactive::application::actions::cart::ActionCartGlobalWiggle::thread_body_loop_unlocked(core::pose::Pose&) + 114
32 game_library.dylib 0x02aa21e1 interactive::application::actions::cart::PoseLoopThreadActionCart::on_thread_run() + 4669
33 game_library.dylib 0x02baaf96 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf0<void, interactive::application::shared::ToolActionThreaded>, boost::_bi::list1<boost::_bi::value<interactive::application::shared::ToolActionThreaded*> > >, void>::invoke(boost::detail::function::function_buffer&) + 32
34 game_library.dylib 0x02d3ef43 boost::function0::operator()() const + 35
35 game_library.dylib 0x02d3d763 interactive::util::Thread::operator()() + 45
36 game_library.dylib 0x02d3d925 interactive::util::Thread::thread_entry_func() + 31
37 game_library.dylib 0x02d3d581 interactive::util::Thread::pthread_startup_helper(void*) + 17
38 libsystem_pthread.dylib 0x9f99810b _pthread_body + 184
39 libsystem_pthread.dylib 0x9f998053 _pthread_start + 243
40 libsystem_pthread.dylib 0x9f99790e thread_start + 34
Thread 11 crashed with X86 Thread State (32-bit):
eax: 0x29145000 ebx: 0x71100000 ecx: 0x2927b340 edx: 0x00000000
edi: 0x0995a621 esi: 0x7a9242e1 ebp: 0xb0dadc88 esp: 0xb0dadc70
ss: 0x00000023 efl: 0x00010206 eip: 0x02d84a92 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x71100000
Logical CPU: 6
Error Code: 0x00000004
Trap Number: 14