mcurtis Lv 1
temp = get_aa(1) – CRASH
temp = get_aa(1) – CRASH
I couldn't reproduce it, but this function has been removed, fixing the crash. Is it just that one or any others?
There are more crashes, but I do not wish to prompt further removals.
The get_aa crash occurs Every Time, using the Linux client, operating on the puzzle BETA: All Hands
#0 0xb779a4bc in luaD_poscall ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#1 0xb779aa7f in luaD_precall ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#2 0xb77a3696 in luaV_execute ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#3 0xb779aee9 in luaD_call ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#4 0xb7798261 in f_call ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#5 0xb779a5d7 in luaD_rawrunprotected ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#6 0xb779a63e in luaD_pcall ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#7 0xb77980ba in lua_pcall ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#8 0xb6e098e7 in interactive::application::shared::lua::LuaScripter::exec_string(std::string const&, std::string&) ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#9 0xb6e07ea5 in interactive::application::shared::lua::LuaExec::on_exec(std::string const&) ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#10 0xb6e08731 in boost::detail::function::void_function_obj_invoker0<boost::_bi—Type to continue, or q to quit---
::bind_t<void, boost::_mfi::mf1<void, interactive::application::shared::lua::LuaExec, std::string const&>, boost::_bi::list2<boost::_bi::value<interactive::application::shared::lua::LuaExec*>, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#11 0xb67c4b39 in boost::function0::operator()() const ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#12 0xb6be812d in interactive::application::Thread::thread_entry_func() ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#13 0xb760ab8c in thread_proxy ()
from cmp-binary-9f17416eafb254b296b7064d31e04141/game_library.so
#14 0xb4c064b5 in start_thread () from /lib/i686/cmov/libpthread.so.0
#15 0xb7d20a5e in clone () from /lib/i686/cmov/libc.so.6
This crash has been fixed, although the function was not removed due to the reporting the crash. If there are any others, please report those, otherwise, I'll mark as done.
A new developer preview update has been posted with this fix.
Marking as resolved.