Crash on long-run banding recipe

Started by Rav3n_pl

Rav3n_pl Lv 1

Have 2 clients run on 2 puzzles using same banding recipe overnight. Both are crashed.
End of log file:

core.pack.interaction_graph.interaction_graph_factory: Instantiating DensePDInteractionGraph
core.pack.pack_rotamers: built 136 rotamers at 10 positions.
core.pack.pack_rotamers: IG: 36780 bytes
««« 1 -205.772 -205.771

-205.772
«< «< «< 0
core.pack.interaction_graph.interaction_graph_factory: Instantiating DensePDInteractionGraph
core.pack.pack_rotamers: built 118 rotamers at 10 positions.
core.pack.pack_rotamers: IG: 33732 bytes
Autosaved puzzles/0000989964/0000174969/lws/autosave.ir_solution.
Autosaved puzzles/0000989964/0000174969/lws/autosave-best.ir_solution.
Autosaved puzzles/0000989964/0000174969/lws/autosave-recentbest.ir_solution.
««« 1 -205.772 -205.772
-205.772
«< «< «< 0
Autosaved puzzles/0000989964/0000174969/lws/autosave-creditbest.ir_solution.
core.pack.interaction_graph.interaction_graph_factory: Instantiating DensePDInteractionGraph
core.pack.pack_rotamers: built 303 rotamers at 10 positions.
core.pack.pack_rotamers: IG: 125948 bytes
««« 1 -205.51 -205.772
-205.51
«< «< «< 0
-205.51
«< «< «< 0
delta_score: -72.4324
Playing sound: 3

UNHANDLED EXCEPTION
1: no symbol (no line)
2: no symbol (no line)
3: no symbol (no line)
4: no symbol (no line)

Win7 64bit, dev preview

jflat06 Staff Lv 1

Given this only happened after an overnight script, it'll probably be a nightmare to debug. We either need very specific steps on how to reproduce it, or more logs where we might be able to get more information.

Rav3n_pl Lv 1

Nightmare, huh? Maybe ;]
Suggestion1: make binary or detailed crash log in separate files ie crashlog.timestamp.log
Suggestion2: more try{}catch{} ;]