Crash on Mac OS X 10.5.7

Started by aldul

aldul Lv 1

Crash when I click on background to rotate puzzle.
Do you want me to include backtraces in these reports?

Foldit [282]
Path: /Users/user/Downloads/Foldit.app/Contents/MacOS/Foldit
Identifier: com.yourcompany.Interactive Rosetta Dynamic
Version: ??? (1.0)
Code Type: X86 (Native)
Parent Process: launchd [123]

Interval Since Last Report: 443 sec
Crashes Since Last Report: 10
Per-App Interval Since Last Report: 369 sec
Per-App Crashes Since Last Report: 10

Date/Time: 2009-05-13 13:39:07.799 -0700
OS Version: Mac OS X 10.5.7 (9J61)
Report Version: 6
Anonymous UUID: 818377BC-B46E-4AE2-AE94-E992ED661A42

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 0

Thread 0 Crashed:
0 ??? 0x103f7019 0 + 272592921
1 libGL.dylib 0x9630e7e9 glVertex3d + 57
2 game_library.dylib 0x0ebfe0c5 interactive::util::gl_vertex(numeric::xyzVector const&) + 45 3 game_library.dylib 0x0ec22b64 interactive::pose_view::StrandResidueGeom::StrandTriangle::render(bool) const + 2614 4 game_library.dylib 0x0eba145b interactive::geom::Viewport::select_renderable(interactive::gui::Point2D const&) + 1477 5 game_library.dylib 0x0eba1724 interactive::geom::Viewport::get_handler_at_point(interactive::gui::Point2D const&) + 114 6 game_library.dylib 0x0ebabb40 interactive::gui::Container::get_handler_at_point(interactive::gui::Point2D const&) + 172 7 game_library.dylib 0x0ebd714d interactive::gui::TopLevel::get_handler_at_point(interactive::gui::Point2D const&) + 69 8 game_library.dylib 0x0ebd88c7 interactive::gui::TopLevel::set_highlight_handler(interactive::gui::Point2D const&) + 75 9 game_library.dylib 0x0ebd935f interactive::gui::TopLevel::update(double) + 1903 10 game_library.dylib 0x0eae7b70 interactive::application::shared::ToolApplication::update(double) + 76 11 game_library.dylib 0x0ea655bc interactive::application::novice::NoviceGame::update(double) + 88 12 game_library.dylib 0x0e943005 interactive::application::GUIWrapper::tick_frame() + 103 13 game_library.dylib 0x0e937176 carbon_wrapper_render + 106 14 game_library.dylib 0x0e95823c carbon_impl_on_render + 213 15 com.apple.CoreFoundation 0x958efac5 CFRunLoopRunSpecific + 4469 16 com.apple.CoreFoundation 0x958efc78 CFRunLoopRunInMode + 88 17 com.apple.HIToolbox 0x92c2e28c RunCurrentEventLoopInMode + 283 18 com.apple.HIToolbox 0x92c2e0a5 ReceiveNextEventCommon + 374 19 com.apple.HIToolbox 0x92c8cb36 _AcquireNextEvent + 58 20 com.apple.HIToolbox 0x92c8b293 RunApplicationEventLoop + 207 21 game_library.dylib 0x0e957926 carbon_impl_start + 18 22 game_library.dylib 0x0e93272c interactive::application::Application::main(int, char**) + 2070 23 game_library.dylib 0x0e553ec6 library_main + 56 24 ...Interactive Rosetta Dynamic 0x0000314a run_library_main(std::basic_string<char, std::char_traits, std::allocator > const&, bool, std::basic_string<char, std::char_traits, std::allocator > const&, int&, int, char**, std::basic_string<char, std::char_traits, std::allocator >&) + 548 25 ...Interactive Rosetta Dynamic 0x00002d83 main + 469 26 ...Interactive Rosetta Dynamic 0x00002538 _start + 210 27 ...Interactive Rosetta Dynamic 0x00002465 start + 41

Thread 1:
0 libSystem.B.dylib 0x9002546e __semwait_signal + 10
1 libSystem.B.dylib 0x9004fdcd pthread_cond_wait$UNIX2003 + 73
2 libGLProgrammability.dylib 0x96375b32 glvmDoWork + 162
3 libSystem.B.dylib 0x9004f155 _pthread_start + 321
4 libSystem.B.dylib 0x9004f012 thread_start + 34

Thread 2:
0 libSystem.B.dylib 0x9001e286 mach_msg_trap + 10
1 libSystem.B.dylib 0x90025a7c mach_msg + 72
2 com.apple.CoreFoundation 0x958ef04e CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x958efc78 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x93ecc5f8 HALRunLoop::OwnThread(void) + 160
5 com.apple.audio.CoreAudio 0x93ecc480 CAPThread::Entry(CAPThread
) + 96
6 libSystem.B.dylib 0x9004f155 _pthread_start + 321
7 libSystem.B.dylib 0x9004f012 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x9001e2e6 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x900502af _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x90051b33 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x93edbbdf CAGuard::WaitFor(unsigned long long) + 213
4 com.apple.audio.CoreAudio 0x93edd79a CAGuard::WaitUntil(unsigned long long) + 70
5 com.apple.audio.CoreAudio 0x93edbf3f HP_IOThread::WorkLoop() + 759
6 com.apple.audio.CoreAudio 0x93edbc43 HP_IOThread::ThreadEntry(HP_IOThread) + 17
7 com.apple.audio.CoreAudio 0x93ecc480 CAPThread::Entry(CAPThread
) + 96
8 libSystem.B.dylib 0x9004f155 _pthread_start + 321
9 libSystem.B.dylib 0x9004f012 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x9001e2e6 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x900502af _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x9009aaab pthread_cond_timedwait + 47
3 game_library.dylib 0x0ec6d272 boost::detail::condition_impl::do_timed_wait(boost::xtime const&, _opaque_pthread_mutex_t) + 114
4 game_library.dylib 0x0ec6f17a boost::thread::sleep(boost::xtime const&) + 134
5 game_library.dylib 0x0e945a8d interactive::application::Thread::sleep(double) + 155
6 game_library.dylib 0x0ec29b2a interactive::pose_view::VoidGeom::VoidThread::operator()() + 208
7 game_library.dylib 0x0e9467cb interactive::application::Thread::thread_entry_func() + 35
8 game_library.dylib 0x0e946b55 boost::_bi::bind_t<void, boost::_mfi::mf0<void, interactive::application::Thread>, boost::_bi::list1<boost::_bi::value<interactive::application::Thread
> > >::operator()() + 43
9 game_library.dylib 0x0ec6fa3c boost::function0<void, std::allocator >::operator()() const + 34 10 game_library.dylib 0x0ec6f9b5 thread_proxy + 99 11 libSystem.B.dylib 0x9004f155 _pthread_start + 321 12 libSystem.B.dylib 0x9004f012 thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x9001e2e6 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x900502af _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x9009aaab pthread_cond_timedwait + 47
3 game_library.dylib 0x0ec6d272 boost::detail::condition_impl::do_timed_wait(boost::xtime const&, _opaque_pthread_mutex_t) + 114
4 game_library.dylib 0x0ec6f17a boost::thread::sleep(boost::xtime const&) + 134
5 game_library.dylib 0x0e945a8d interactive::application::Thread::sleep(double) + 155
6 game_library.dylib 0x0ea431b3 interactive::application::novice::NoviceGame::autosave_thread_body() + 37
7 game_library.dylib 0x0ea76357 boost::_bi::bind_t<void, boost::_mfi::mf0<void, interactive::application::novice::NoviceGame>, boost::_bi::list1<boost::_bi::value<interactive::application::novice::NoviceGame
> > >::operator()() + 43
8 game_library.dylib 0x0e96414f boost::function0<void, std::allocator >::operator()() const + 79 9 game_library.dylib 0x0e9467cb interactive::application::Thread::thread_entry_func() + 35 10 game_library.dylib 0x0e946b55 boost::_bi::bind_t<void, boost::_mfi::mf0<void, interactive::application::Thread>, boost::_bi::list1<boost::_bi::value<interactive::application::Thread*> > >::operator()() + 43 11 game_library.dylib 0x0ec6fa3c boost::function0<void, std::allocator >::operator()() const + 34 12 game_library.dylib 0x0ec6f9b5 thread_proxy + 99 13 libSystem.B.dylib 0x9004f155 _pthread_start + 321 14 libSystem.B.dylib 0x9004f012 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x0ec22143 ecx: 0x103f7010 edx: 0x00000000
edi: 0x11715020 esi: 0x0fdafca6 ebp: 0xbfffdd98 esp: 0xbfffdd6c
ss: 0x0000001f efl: 0x00010282 eip: 0x103f7019 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000