Bruno Kestemont Lv 1
In the example bellow, BonusEnergy() gives the filter bonus (e.g. 810).
On the same puzzle, BonusRank() returns 0
Is it normal that current.GetScore() does not refresh the filter bonus?
On a puzzle with bonus = 810:
BonusEnergy()
behavior.SetSlowFiltersDisabled(false)
ScoreFilterEnabled=current.GetEnergyScore()
behavior.SetSlowFiltersDisabled(true)
ScoreFilterDisabled=current.GetEnergyScore()
Bonus=ScoreFilterEnabled-ScoreFilterDisabled
return Bonus
end
BonusEnergy() returns 810
BonusRank()
behavior.SetSlowFiltersDisabled(false)
ScoreFilterEnabled=current.GetScore()
behavior.SetSlowFiltersDisabled(true)
ScoreFilterDisabled=current.GetScore()
Bonus=ScoreFilterEnabled-ScoreFilterDisabled
return Bonus
end
BonusRank()returns 0