zeroblue Lv 1
I tested this code on puzzles 1101 and 1103. It detects frozen backbones, but not frozen sidechains.
for i=1,structure.GetCount() do
if freeze.IsFrozen(i) then
print("Seg "..i.." is frozen.")
end
end
With these new mutable puzzles, it would be very nice to be able to detect frozen sidechains.