Mac crashing constantly

Started by wouldchuck

wouldchuck Lv 1

Hello, There are instructions on your webpage to send crash info to the admin email address. Here is a crashlog from my mac. It will start up and then crash at random points, never the same. It was working fine a couple of months ago. Just started crashing recently.
Thanks, Hope this helps,
Wouldchuck

Hello Very cool idea this foldit game, keeps crashing on my Macbook Pro. pretty good processor so not sure what's up.
Here's the log, I changed my username but otherwise the same, hope it helps,
Thanks,

Process: Foldit [3041]
Path: /Users/wouldchuck/Desktop/Foldit.1.app/Contents/MacOS/Foldit
Identifier: com.yourcompany.Interactive Rosetta Dynamic
Version: ??? (1.0)
Code Type: X86 (Native)
Parent Process: launchd [1312]

Interval Since Last Report: 2006 sec
Crashes Since Last Report: 6
Per-App Interval Since Last Report: 1525 sec
Per-App Crashes Since Last Report: 6

Date/Time: 2009-06-11 04:22:58.973 +0800
OS Version: Mac OS X 10.5.7 (9J61)
Report Version: 6
Anonymous UUID: 77D45F58-1654-4C19-83E0-FF986A9DD7DC

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000001c2fb000
Crashed Thread: 0

Thread 0 Crashed:
0 libSystem.B.dylib 0xffff0832 __memcpy + 146 (cpu_capabilities.h:246)
1 …pple.ATIRadeonX1000GLDriver 0x17bf33a8 gldGetQueryInfo + 24696
2 …pple.ATIRadeonX1000GLDriver 0x17bf3e4b gldGetQueryInfo + 27419
3 …pple.ATIRadeonX1000GLDriver 0x17be0bdb gldUpdateDispatch + 3339
4 GLEngine 0x17a28998 glBegin_Exec + 296
5 libGL.dylib 0x920073ab glBegin + 27
6 game_library.dylib 0x1678a59a interactive::gui::StaticImage::on_render() + 584
7 game_library.dylib 0x16764057 interactive::gui::Container::on_render() + 115
8 game_library.dylib 0x16796a73 interactive::gui::TreeLayoutContainer::on_render() + 469
9 game_library.dylib 0x167856c1 interactive::gui::SelectionList::wrapper_render(utility::pointer::owning_ptr, interactive::gui::Point2D, interactive::gui::Point2D, double) + 475 10 game_library.dylib 0x167874ad boost::_mfi::mf4<void, interactive::gui::SelectionList, utility::pointer::owning_ptr, interactive::gui::Point2D, interactive::gui::Point2D, double>::operator()(interactive::gui::SelectionList*, utility::pointer::owning_ptr, interactive::gui::Point2D, interactive::gui::Point2D, double) const + 167 11 game_library.dylib 0x1678756e void boost::_bi::list5<boost::_bi::value<interactive::gui::SelectionList*>, boost::_bi::value<utility::pointer::owning_ptr >, boost::arg<1> (*)(), boost::arg<2> (*)(), boost::arg<3> (*)()>::operator()<boost::_mfi::mf4<void, interactive::gui::SelectionList, utility::pointer::owning_ptr, interactive::gui::Point2D, interactive::gui::Point2D, double>, boost::_bi::list3<interactive::gui::Point2D&, interactive::gui::Point2D&, double&> >(boost::_bi::type, boost::_mfi::mf4<void, interactive::gui::SelectionList, utility::pointer::owning_ptr, interactive::gui::Point2D, interactive::gui::Point2D, double>&, boost::_bi::list3<interactive::gui::Point2D&, interactive::gui::Point2D&, double&>&, int) + 122 12 game_library.dylib 0x167875f1 void boost::_bi::bind_t<void, boost::_mfi::mf4<void, interactive::gui::SelectionList, utility::pointer::owning_ptr, interactive::gui::Point2D, interactive::gui::Point2D, double>, boost::_bi::list5<boost::_bi::value<interactive::gui::SelectionList*>, boost::_bi::value<utility::pointer::owning_ptr >, boost::arg<1> (*)(), boost::arg<2> (*)(), boost::arg<3> (*)()> >::operator()<interactive::gui::Point2D, interactive::gui::Point2D, double>(interactive::gui::Point2D&, interactive::gui::Point2D&, double&) + 61 13 game_library.dylib 0x16787628 boost::detail::function::void_function_obj_invoker3<boost::_bi::bind_t<void, boost::_mfi::mf4<void, interactive::gui::SelectionList, utility::pointer::owning_ptr, interactive::gui::Point2D, interactive::gui::Point2D, double>, boost::_bi::list5<boost::_bi::value<interactive::gui::SelectionList*>, boost::_bi::value<utility::pointer::owning_ptr >, boost::arg<1> (*)(), boost::arg<2> (*)(), boost::arg<3> (*)()> >, void, interactive::gui::Point2D, interactive::gui::Point2D, double>::invoke(boost::detail::function::function_buffer&, interactive::gui::Point2D, interactive::gui::Point2D, double) + 52 14 game_library.dylib 0x16799109 boost::function3<void, interactive::gui::Point2D, interactive::gui::Point2D, double, std::allocator >::operator()(interactive::gui::Point2D, interactive::gui::Point2D, double) const + 237 15 game_library.dylib 0x16798de9 interactive::gui::Widget::on_render() + 247 16 game_library.dylib 0x16764057 interactive::gui::Container::on_render() + 115 17 game_library.dylib 0x16764057 interactive::gui::Container::on_render() + 115 18 game_library.dylib 0x16764057 interactive::gui::Container::on_render() + 115 19 game_library.dylib 0x1677d85f interactive::gui::Panel::on_render() + 437 20 game_library.dylib 0x16777af3 interactive::gui::ModalWidget::on_render() + 413 21 game_library.dylib 0x16764057 interactive::gui::Container::on_render() + 115 22 game_library.dylib 0x16794a36 interactive::gui::TopLevel::on_render() + 424 23 game_library.dylib 0x164bee85 carbon_wrapper_render + 161 24 game_library.dylib 0x164ddd90 carbon_impl_on_render + 213 25 com.apple.CoreFoundation 0x959c0ac5 CFRunLoopRunSpecific + 4469 26 com.apple.CoreFoundation 0x959c0c78 CFRunLoopRunInMode + 88 27 com.apple.HIToolbox 0x9069628c RunCurrentEventLoopInMode + 283 28 com.apple.HIToolbox 0x906960a5 ReceiveNextEventCommon + 374 29 com.apple.HIToolbox 0x906f4b36 _AcquireNextEvent + 58 30 com.apple.HIToolbox 0x906f3293 RunApplicationEventLoop + 207 31 game_library.dylib 0x164dd47a carbon_impl_start + 18 32 game_library.dylib 0x164ba45c interactive::application::Application::main(int, char**) + 2070 33 game_library.dylib 0x160da4c6 library_main + 56 34 ...Interactive Rosetta Dynamic 0x0000314a run_library_main(std::basic_string<char, std::char_traits, std::allocator > const&, bool, std::basic_string<char, std::char_traits, std::allocator > const&, int&, int, char**, std::basic_string<char, std::char_traits, std::allocator >&) + 548 35 ...Interactive Rosetta Dynamic 0x00002d83 main + 469 36 ...Interactive Rosetta Dynamic 0x00002538 _start + 210 37 ...Interactive Rosetta Dynamic 0x00002465 start + 41

Thread 1:
0 libSystem.B.dylib 0x9320546e __semwait_signal + 10
1 libSystem.B.dylib 0x9322fdcd pthread_cond_wait$UNIX2003 + 73
2 …ple.CoreServices.CarbonCore 0x95528e83 TSWaitOnCondition + 126
3 …ple.CoreServices.CarbonCore 0x95507d6a TSWaitOnConditionTimedRelative + 202
4 …ple.CoreServices.CarbonCore 0x95528b00 MPWaitOnQueue + 208
5 …thesis.MacinTalkSynthesizer 0x15bea9dd MTBEWorker::WorkLoop(MTBEWorker*) + 209
6 …thesis.MacinTalkSynthesizer 0x15beab5d MTBEWorkerStartMPTask + 17
7 …ple.CoreServices.CarbonCore 0x95527057 PrivateMPEntryPoint + 56
8 libSystem.B.dylib 0x9322f155 _pthread_start + 321
9 libSystem.B.dylib 0x9322f012 thread_start + 34

Thread 2:
0 libSystem.B.dylib 0x9320546e __semwait_signal + 10
1 libSystem.B.dylib 0x9322fdcd pthread_cond_wait$UNIX2003 + 73
2 …ple.CoreServices.CarbonCore 0x95528e83 TSWaitOnCondition + 126
3 …ple.CoreServices.CarbonCore 0x95507d6a TSWaitOnConditionTimedRelative + 202
4 …ple.CoreServices.CarbonCore 0x95528b00 MPWaitOnQueue + 208
5 …thesis.MacinTalkSynthesizer 0x15bea9dd MTBEWorker::WorkLoop(MTBEWorker*) + 209
6 …thesis.MacinTalkSynthesizer 0x15beab5d MTBEWorkerStartMPTask + 17
7 …ple.CoreServices.CarbonCore 0x95527057 PrivateMPEntryPoint + 56
8 libSystem.B.dylib 0x9322f155 _pthread_start + 321
9 libSystem.B.dylib 0x9322f012 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x9320546e __semwait_signal + 10
1 libSystem.B.dylib 0x93205236 usleep$UNIX2003 + 61
2 ….speech.synthesis.framework 0x94efa6f7 PollChannelStatus + 39
3 libSystem.B.dylib 0x9322f155 _pthread_start + 321
4 libSystem.B.dylib 0x9322f012 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x931fe286 mach_msg_trap + 10
1 libSystem.B.dylib 0x93205a7c mach_msg + 72
2 com.apple.CoreFoundation 0x959c004e CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x959c0c78 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x92b405f8 HALRunLoop::OwnThread(void) + 160
5 com.apple.audio.CoreAudio 0x92b40480 CAPThread::Entry(CAPThread
) + 96
6 libSystem.B.dylib 0x9322f155 _pthread_start + 321
7 libSystem.B.dylib 0x9322f012 thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x9320546e __semwait_signal + 10
1 libSystem.B.dylib 0x9322fdcd pthread_cond_wait$UNIX2003 + 73
2 libGLProgrammability.dylib 0x96d34b32 glvmDoWork + 162
3 libSystem.B.dylib 0x9322f155 _pthread_start + 321
4 libSystem.B.dylib 0x9322f012 thread_start + 34

Thread 6:
0 libSystem.B.dylib 0x931fe2e6 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x932302af _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x93231b33 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x92b4fbdf CAGuard::WaitFor(unsigned long long) + 213
4 com.apple.audio.CoreAudio 0x92b5179a CAGuard::WaitUntil(unsigned long long) + 70
5 com.apple.audio.CoreAudio 0x92b4ff3f HP_IOThread::WorkLoop() + 759
6 com.apple.audio.CoreAudio 0x92b4fc43 HP_IOThread::ThreadEntry(HP_IOThread) + 17
7 com.apple.audio.CoreAudio 0x92b40480 CAPThread::Entry(CAPThread
) + 96
8 libSystem.B.dylib 0x9322f155 _pthread_start + 321
9 libSystem.B.dylib 0x9322f012 thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x931fe2e6 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x932302af _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x9327aaab pthread_cond_timedwait + 47
3 game_library.dylib 0x1682ea76 boost::detail::condition_impl::do_timed_wait(boost::xtime const&, _opaque_pthread_mutex_t) + 114
4 game_library.dylib 0x1683097e boost::thread::sleep(boost::xtime const&) + 134
5 game_library.dylib 0x164cb56d interactive::application::Thread::sleep(double) + 155
6 game_library.dylib 0x165ba292 interactive::application::novice::NoviceGame::wait_for_login_finished() + 54
7 game_library.dylib 0x16606df9 interactive::application::novice::NoviceGame::init() + 139
8 game_library.dylib 0x16610389 boost::_bi::bind_t<void, boost::_mfi::mf0<void, interactive::application::novice::NoviceGame>, boost::_bi::list1<boost::_bi::value<interactive::application::novice::NoviceGame
> > >::operator()() + 43
9 game_library.dylib 0x167d9bff boost::function0<void, std::allocator >::operator()() const + 79 10 game_library.dylib 0x164cc2ab interactive::application::Thread::thread_entry_func() + 35 11 game_library.dylib 0x164cc631 boost::_bi::bind_t<void, boost::_mfi::mf0<void, interactive::application::Thread>, boost::_bi::list1<boost::_bi::value<interactive::application::Thread*> > >::operator()() + 43 12 game_library.dylib 0x16831240 boost::function0<void, std::allocator >::operator()() const + 34 13 game_library.dylib 0x168311b9 thread_proxy + 99 14 libSystem.B.dylib 0x9322f155 _pthread_start + 321 15 libSystem.B.dylib 0x9322f012 thread_start + 34

Thread 8:
0 libSystem.B.dylib 0x931fe2e6 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x932302af _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x9327aaab pthread_cond_timedwait + 47
3 game_library.dylib 0x1682ea76 boost::detail::condition_impl::do_timed_wait(boost::xtime const&, _opaque_pthread_mutex_t) + 114
4 game_library.dylib 0x1683097e boost::thread::sleep(boost::xtime const&) + 134
5 game_library.dylib 0x164cb56d interactive::application::Thread::sleep(double) + 155
6 game_library.dylib 0x167ec823 interactive::pose_view::VoidGeom::VoidThread::operator()() + 197
7 game_library.dylib 0x164cc2ab interactive::application::Thread::thread_entry_func() + 35
8 game_library.dylib 0x164cc631 boost::_bi::bind_t<void, boost::_mfi::mf0<void, interactive::application::Thread>, boost::_bi::list1<boost::_bi::value<interactive::application::Thread
> > >::operator()() + 43
9 game_library.dylib 0x16831240 boost::function0<void, std::allocator >::operator()() const + 34 10 game_library.dylib 0x168311b9 thread_proxy + 99 11 libSystem.B.dylib 0x9322f155 _pthread_start + 321 12 libSystem.B.dylib 0x9322f012 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00010000 ebx: 0x17bf20b1 ecx: 0x00003c00 edx: 0xffff0000
edi: 0x1c2fb000 esi: 0x1c4b6000 ebp: 0xbfffe378 esp: 0xbfffe370
ss: 0x0000001f efl: 0x00010207 eip: 0xffff0832 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x1c2fb000

Binary Images:
0x1000 - 0x3ffc +com.yourcompany.Interactive Rosetta Dynamic ??? (1.0) /Users/forrestbrinker/Desktop/Foldit.1.app/Contents/MacOS/Foldit
0x144d7000 - 0x146cffff com.apple.RawCamera.bundle 2.0.14 (436) /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera 0x158ba000 - 0x158d9fff com.apple.speech.SpeechDictionary 3.9.9 (3.9.9) <513c4798121ddd4ba51be400b937363e> /System/Library/PrivateFrameworks/SpeechDictionary.framework/Versions/A/SpeechDictionary 0x15bdb000 - 0x15c6fff7 com.apple.speech.synthesis.MacinTalkSynthesizer 3.7.1 (3.7.1) <809a271adfb4fd08e2242c3ac0965369> /System/Library/Speech/Synthesizers/MacinTalk.SpeechSynthesizer/Contents/MacOS/MacinTalk 0x15e44000 - 0x15e47fff com.apple.audio.AudioIPCPlugIn 1.0.6 (1.0.6) <63c9ef8da77eb8768e03991ec0e413fd> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn 0x15e4d000 - 0x15e52fff com.apple.audio.AppleHDAHALPlugIn 1.6.8 (1.6.8a3) /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x15ebc000 - 0x15f29fff +com.DivXInc.DivXDecoder 6.6.0 (6.6.0) /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder 0x15f38000 - 0x15fd8fff +net.sourceforge.webcam-osx.common 0.9.1 (0.9.1) /Library/QuickTime/macam.component/Contents/MacOS/macam 0x160d9000 - 0x16cbcfe7 +game_library.dylib ??? (???) /Users/forrestbrinker/Desktop/Foldit.1.app/Contents/Resources/cmp-binary-db1208a6b344713e59e55c420283e196/game_library.dylib 0x177ae000 - 0x177d1fed com.apple.audio.OpenAL 1.2 (1.2) /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x17a08000 - 0x17b8dfe3 GLEngine ??? (???) <3bd4729832411ff31de5bb9d97e3718d> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine 0x17bbb000 - 0x17ebefe9 com.apple.ATIRadeonX1000GLDriver 1.5.44 (5.4.4) /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle/Contents/MacOS/ATIRadeonX1000GLDriver 0x17f16000 - 0x17f32ff7 GLRendererFloat ??? (???) <927b7d5ce6a7c21fdc761f6f29cdf4ee> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat 0x70000000 - 0x700e6ff2 com.apple.audio.units.Components 1.5.2 (1.5.2) /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x8fe00000 - 0x8fe2db43 dyld 97.1 (???) <100d362e03410f181a34e04e94189ae5> /usr/lib/dyld 0x9003a000 - 0x9035ffe2 com.apple.QuickTime 7.6.0 (1290) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime 0x90360000 - 0x903a1fe7 libRIP.A.dylib ??? (???) <69bd09fcd8d8b235cee7a405290d6818> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x903a2000 - 0x903a9fe9 libgcc_s.1.dylib ??? (???) /usr/lib/libgcc_s.1.dylib 0x903aa000 - 0x903b5fe7 libCSync.A.dylib ??? (???) <9e3544fe087bb4dc760b7afe0850dd6c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib 0x903b6000 - 0x903e5fe3 com.apple.AE 402.3 (402.3) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE 0x903e6000 - 0x903e8fff com.apple.securityhi 3.0 (30817) <32d1c581312dbe0c408578df99661f96> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI 0x903e9000 - 0x90665fe7 com.apple.Foundation 6.5.8 (677.24) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x90666000 - 0x9096efff com.apple.HIToolbox 1.5.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox 0x9096f000 - 0x90a12ff3 com.apple.QuickTimeImporters.component 7.6 (1290) /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters 0x90a13000 - 0x90db0fef com.apple.QuartzCore 1.5.8 (1.5.8) /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x90db1000 - 0x90dbdff9 com.apple.helpdata 1.0.1 (14.2) /System/Library/PrivateFrameworks/HelpData.framework/Versions/A/HelpData 0x90dbe000 - 0x90df5fff com.apple.SystemConfiguration 1.9.2 (1.9.2) <8b26ebf26a009a098484f1ed01ec499c> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x90df6000 - 0x90dfefff com.apple.DiskArbitration 2.2.1 (2.2.1) <75b0c8d8940a8a27816961dddcac8e0f> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x90e31000 - 0x90f6aff7 libicucore.A.dylib ??? (???) /usr/lib/libicucore.A.dylib 0x90f6b000 - 0x91769fef com.apple.AppKit 6.5.7 (949.46) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x9176a000 - 0x917f6ff7 com.apple.LaunchServices 290.3 (290.6) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0x917f7000 - 0x91848ff7 com.apple.HIServices 1.7.0 (???) <01b690d1f376e400ac873105533e39eb> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x91849000 - 0x9185effb com.apple.ImageCapture 5.0.2 (5.0.2) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture 0x9185f000 - 0x91a30ffb com.apple.security 5.0.5 (36371) /System/Library/Frameworks/Security.framework/Versions/A/Security 0x91a31000 - 0x91ad5fec com.apple.CFNetwork 438.10 (438.12) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x91ad6000 - 0x91b5dff7 libsqlite3.0.dylib ??? (???) <3334ea5af7a911637413334154bb4100> /usr/lib/libsqlite3.0.dylib 0x91b5e000 - 0x91b76fff com.apple.openscripting 1.2.8 (???) <572c7452d7e740e8948a5ad07a99602b> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting 0x91b77000 - 0x91bd3ff7 com.apple.htmlrendering 68 (1.1.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering 0x91c40000 - 0x91cbaff8 com.apple.print.framework.PrintCore 5.5.4 (245.6) <03d0585059c20cb0bde5e000438c49e1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore 0x91cbb000 - 0x91cbffff libmathCommon.A.dylib ??? (???) /usr/lib/system/libmathCommon.A.dylib 0x91cc0000 - 0x91d67feb com.apple.QD 3.11.56 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x92005000 - 0x92005ffd com.apple.Accelerate 1.4.2 (Accelerate 1.4.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x92006000 - 0x92012ffe libGL.dylib ??? (???) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib 0x92115000 - 0x9211cff7 libCGATS.A.dylib ??? 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(???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x94567000 - 0x94619ffb libcrypto.0.9.7.dylib ??? (???) <9d714c92872a93dd127ea8556b2c8945> /usr/lib/libcrypto.0.9.7.dylib 0x94c97000 - 0x94cc0fff libcups.2.dylib ??? (???) <1b0435164b9dc6c773d0b1f24701e554> /usr/lib/libcups.2.dylib 0x94cc1000 - 0x94cc1ffb com.apple.installserver.framework 1.0 (8) /System/Library/PrivateFrameworks/InstallServer.framework/Versions/A/InstallServer 0x94cc2000 - 0x94d1cff7 com.apple.CoreText 2.0.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText 0x94d1d000 - 0x94d26fff com.apple.speech.recognition.framework 3.7.24 (3.7.24) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition 0x94d27000 - 0x94d2effe libbsm.dylib ??? (???) /usr/lib/libbsm.dylib 0x94d2f000 - 0x94d6efef libTIFF.dylib ??? 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Pacomelito Lv 1

It looks like it would be a very interesting game/project to involve with. But since my computer has crashed 2 out of 2 times I have tried to rune the program, I have decided to erase it. It is interesting enough that I will try again in a few months to see if the situation has improved. Good luck. P

809 Lv 1

This problem seems to be getting worse. It's crashing so often for me now that I can't even login to the game most of the time.

SPooks753 Lv 1

I haven't been a member for long but it's getting worse and worse.
At the beginning it was bugging after 30 minutes to one hour but now I can hardly start a puzzle…
Could you please look into it? i know it's only a beta version but since it seems that the automatic updates the software is doing at the beginning is only getting things worse, is it possible to implement a previous Mac version of the code in those updates?

Txs in adv.

S.