Mac OS X Lion Crash

Started by ege

ege Lv 1

All the intro levels works perfectly fine, but whenever I want to play a science puzzle the app crashes. I'd be really glad if someone can help me out about this problem.

beta_helix Staff Lv 1

Can you post the end of your log.txt file generated by Foldit?

on a Mac, Ctrl-click on the app and choose "Show Package Contents, then go to Contents/Resources and you should find the log.txt file.

ege Lv 1

I'm sorry, I guess this should be the log file I should have sent(copied after the crash)

Seth Cooper Staff Lv 1

We've tried reproducing this but haven't had any success so far. We should be getting Lion soon which will help out.

Dixie2 Lv 1

I have the same problem. I have an iMac with Mac OS X Lion 10.7.1 and AMD Radeon HD 6750M.
This is my log.txt file:

BoboMcBob Lv 1

I have an identical problem. On intro puzzles it would crash occasionally, but it seems to consistently crash immediately whenever I try a science puzzle. I am new here, and enjoying it very much, but this problem makes the game almost impossible to play.

spvincent Lv 1

I'm seeing the same thing on OS X 10.7.1

Just loading a science puzzle followed by a a few mouse clicks in the chat window is enough to cause a crash. See below:

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.ATIRadeonX3000GLDriver 0x07102322 0x70a8000 + 369442
1 com.apple.ATIRadeonX3000GLDriver 0x070f43fb 0x70a8000 + 312315
2 com.apple.ATIRadeonX3000GLDriver 0x07101f3a 0x70a8000 + 368442
3 com.apple.ATIRadeonX3000GLDriver 0x070ed6b4 0x70a8000 + 284340
4 com.apple.ATIRadeonX3000GLDriver 0x070f3549 0x70a8000 + 308553
5 com.apple.ATIRadeonX3000GLDriver 0x07101aaf 0x70a8000 + 367279
6 com.apple.ATIRadeonX3000GLDriver 0x070ea6c3 gldUpdateDispatch + 1964
7 GLEngine 0x06ffe768 gleDoDrawDispatchCore + 454
8 GLEngine 0x06f1f873 glBegin_Exec + 116
9 libGL.dylib 0x97d595b7 glBegin + 27
10 game_library.dylib 0x01a5bc6f interactive::gui::Resizable::on_render() + 451
11 game_library.dylib 0x01a4741e interactive::gui::HidePanel::on_render() + 1272
12 game_library.dylib 0x01a3760b interactive::gui::Container::on_render() + 127
13 game_library.dylib 0x01a3760b interactive::gui::Container::on_render() + 127
14 game_library.dylib 0x01a3760b interactive::gui::Container::on_render() + 127
15 game_library.dylib 0x01a71e19 interactive::gui::TopLevel::on_render() + 421
16 game_library.dylib 0x018fcf6e carbon_wrapper_render + 158
17 game_library.dylib 0x0190a8af carbon_impl_on_render + 213
18 com.apple.HIToolbox 0x9674b255 TimerVector + 22
19 com.apple.CoreFoundation 0x9a588256 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 22
20 com.apple.CoreFoundation 0x9a587be7 __CFRunLoopDoTimer + 743
21 com.apple.CoreFoundation 0x9a566ce0 __CFRunLoopRun + 1888
22 com.apple.CoreFoundation 0x9a5661ec CFRunLoopRunSpecific + 332
23 com.apple.CoreFoundation 0x9a566098 CFRunLoopRunInMode + 120
24 com.apple.HIToolbox 0x9672f487 RunCurrentEventLoopInMode + 318
25 com.apple.HIToolbox 0x96736dc3 ReceiveNextEventCommon + 381
26 com.apple.HIToolbox 0x967855af AcquireNextEventInMode + 67
27 com.apple.HIToolbox 0x968cca87 _AcquireNextEvent + 58
28 com.apple.HIToolbox 0x968b9dc0 RunApplicationEventLoop + 221
29 game_library.dylib 0x01909d7c carbon_impl_start + 18
30 game_library.dylib 0x01907d0a interactive::application::interactive_main(int, char, boost::function<interactive::application::Application* ()(std::string const&)>) + 1324
31 game_library.dylib 0x01b49feb game::application::game_main(int, char
) + 1299
32 game_library.dylib 0x010019a6 library_main + 56
33 com.yourcompany.Interactive Rosetta Dynamic 0x00003046 run_library_main(std::string const&, bool, std::string const&, int&, int, char**, std::string&) + 548
34 com.yourcompany.Interactive Rosetta Dynamic 0x00002c8f main + 469
35 com.yourcompany.Interactive Rosetta Dynamic 0x00002444 _start + 210
36 com.yourcompany.Interactive Rosetta Dynamic 0x00002371 start + 41

frostah Lv 1

Playing for the first time today. Crashes within a few minutes of playing every time. Log attached. Looking forward to being able to play longer :)

Hardware Overview:

Model Name: MacBook Pro
Model Identifier: MacBookPro8,3
Processor Name: Intel Core i7
Processor Speed: 2.2 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 4 GB
Boot ROM Version: MBP81.0047.B1E
SMC Version (system): 1.70f3

System Software Overview:

System Version: Mac OS X 10.7.1 (11B26)
Kernel Version: Darwin 11.1.0