Wow, game_dynamic is back! A blast from the past.
Recollection hazy, but it seems like we determined that game_dynamic is the name of some Foldit component. No clue on why it shows up as the window name on Mac, but that's the nature of a bug.
This is the dialog that appears when you call up Force Quit. Instead of application name "game_dynamic" is written. Why?
phi16
Wow, game_dynamic is back! A blast from the past.
Recollection hazy, but it seems like we determined that game_dynamic is the name of some Foldit component. No clue on why it shows up as the window name on Mac, but that's the nature of a bug.
That's consistent with what I was told, Loci, and also that it was just cosmetic… FTR I've been seeing the game_dynamic since it started without change (through three different iMacs and four different OS's. In other words, still got it on all clients, main or devprev.
In Macintosh, for the past long while (I can't remember when) the words "Game_dynamic" began to appear instead of the application name. Where it should say "Foldit" reads "Game_dynamic". I can't help wonder if, by not conforming to Macintosh standards this and other programming problems persist with Macintosh versions.
I currently have a situation where I cannot run Foldit for more than a couple of hours on my iMac. I have to completely remove the software from my hard drive to keep from crashing. I have been over this with Apple tech support for several hours over a period of a month now. Anyone else experiencing the same?
phi16