AsDawnBreaks Lv 1
When I move a protein, then wiggle it right after, Foldit crashes. Help!
When I move a protein, then wiggle it right after, Foldit crashes. Help!
Anyone? This keeps happening.
what puzzle? what os? whith or without bands?
copy the end of your log file.
see here
http://fold.it/portal/node/991626
I believe it may have been multiple puzzles. I am using windows 7. I don't believe I had ant bands up at the time. End of log file? I don't know what you are talking about.
Yeah, no bands. And If you were talking about an error message, I don't see one, exept the windows one saying it stopped working.
Changing the topic.
see in the forum topic how to find you log file.
http://fold.it/portal/node/991626
I dont think the team can solve the problem with so few informations
I thin this is it:
UNHANDLED EXCEPTION
1: RaiseException +88 bytes (no line)
2: library_main +9554184 bytes (no line)
3: library_main +9562843 bytes (no line)
4: library_main +3225063 bytes (no line)
5: library_main +3720424 bytes (no line)
6: library_main +3710522 bytes (no line)
7: library_main +3713906 bytes (no line)
8: library_main +2545336 bytes (no line)
9: library_main +2944201 bytes (no line)
10: library_main +2154790 bytes (no line)
11: library_main +971173 bytes (no line)
12: library_main +2154469 bytes (no line)
13: library_main +3598786 bytes (no line)
14: library_main +3600843 bytes (no line)
15: gapfnScSendMessage +818 bytes (no line)
16: GetThreadDesktop +215 bytes (no line)
17: GetClientRect +197 bytes (no line)
18: CallWindowProcW +27 bytes (no line)
19: wglSwapBuffers +730 bytes (no line)
20: gapfnScSendMessage +818 bytes (no line)
21: GetThreadDesktop +215 bytes (no line)
22: CharPrevW +312 bytes (no line)
23: DispatchMessageA +15 bytes (no line)
24: library_main +3602005 bytes (no line)
25: library_main +2151395 bytes (no line)
26: library_main +15163 bytes (no line)
27: library_main +32 bytes (no line)
28: no symbol (no line)
29: no symbol (no line)
30: no symbol (no line)
31: BaseThreadInitThunk +18 bytes (no line)
32: RtlInitializeExceptionChain +99 bytes (no line)
33: RtlInitializeExceptionChain +54 bytes (no line)
Ideas?
Please don't take this personally - the foldit developers support a lot of players - using a lot of machine and software configurations, which use a number of internet service and energy providers globally.
if you want to report a bug then please follow the instructions given here;
http://foldit.wikia.com/wiki/101_-_Feedback_and_Collaboration
Sometimes (:D) things do crash and bang in foldit - so it is important to report them - if many people are having the same problem it becomes a massive priority, uptime is very important
In some cases it may be a local problem in a geographical area - for example your local connection may be impaired - this is not something foldit can help with and usually your ISP will be working very hard to get the locality back online. Power failures may be another cause of problems.
It may also be a misconfiguration of a computer and the way foldit was installed or the administration rights for the account.
Priority changed from Priority 1 to 3 as no other reports have been posted and most of the US seems to be online.