new client speed

Started by frood66

inkycatz Lv 1

I've brought it to the attention of the team to see if we need to revise our download link on the front page.

actiasluna Lv 1

Thanks inky! (this also applies to the devprev version, which I ran to see if it behaved differently/better before I upgraded to Sierra)

NinjaGreg Lv 1

Just another datapoint - I'm running an iMac (Retina 5K, 27-inch, Late 2014; 3.5 GHz Intel Core i5; 16 GB memory; SSD; AMD Radeon R9 M290X 2048 MB), and I get "Foldit" in the topmost menu bar, as well as on the top bar of the game window. I'm running Sierra. Version of game shows as 20161026-4422e3a127-osx_x86. Not having issues, but then I don't do sharing (not in any group). I have the game in the Downloads folder (I'm lazy, I know ….), but run as an Administrator user. GUI recipe runs fine (tested using recipe GUI_Set band strength to 0.3).

inkycatz Lv 1

As it turns out, the 'game_dynamic' is just a superficial label for the program. The appearance of this issue happens to coincide with other changes that were made at the time, so they may be related (and on the flip side, may not even be related and this appearance is a result of something else).

We are still investigating all the issues that have appeared under this particular label, but as for the 'game_dynamic' label itself, that's the word I got from jflat. Of course, we appreciate the hard work and diligence of actiasluna for starting this thread (and the ongoing reports, because frankly, the more data we have the more likely it is we can pinpoint and resolve these other issues that have come up since then) and for all the mac users (and others) that have contributed with more information. Thank you so much for your continued contributions (and patience) as we continue to work on issues that have vexxed folks for a while now.

I realize this sounds like a small, tiny fraction of an answer in the sea of several larger issues, but wanted to keep folks updated about what "game_dynamic" term means.

actiasluna Lv 1

FYI - I am now running my game (on my Mac hardware) using the Windows client on an external HD with Windows 10 installed due to too many crashes with my foldit Mac client. Still experiencing some crashing in the Windows environment that seems to be "more" than typical (whatever that means) … I wonder if some testing could be done with a virtual connection… and someone at Foldit looking at/remotely working on my Mac while it's running both in the Mac OS and client and Windows 10 and Client to see if they can discover what might be going on?

Don't know if this is possible or if my schedule would permit but a team member mentioned this… makes sense as it's a common troubleshooting method these days.