Hello Charlie,
Let me start by saying that, in my opinion, your "2-cents" ranks among the best of the responses to this thread so far, (right up there along with BP's). So much so that I am hesitant to add any further comment, as, in many ways, you've tied up the whole thread of responses to Boots' original post into a neat little package that seems almost complete.
…almost.
The issue I have with most of the responses (my own original response possibly included) is that while Boots' original posting posited the question about "information," somehow, most of what followed subtly became subverted to the question of one specific form of information: …that being "scripts."
Now, while that is a valid interpretation, about which many have strong opinions, and while it is certainly an interpretation deserving of all the attention and response it has engendered in this thread, I believe it is now very important to refocus whatever may remain to be said in this extended conversation to the original focus laid out by Boots in the beginning: the broader topic of "information." In particular, I'd like to broaden "information" to emphasize an almost opposite aspect of Folding from Scripting; Manual Folding Techniques.
Being a player/participant who came to the game only lately (started only on March 19th, 2010), I have quite naturally been "funneled," as have many others, (by timing and necessity as well as inclination) into the "script" game. However, from quite early on, I also began to realize that there were levels of knowledge regarding the game that were, through natural evolution, no longer being taught or emphasized, and that were rarely even discussed, at least publicly, in the chats. After the initial tutorials, "manual" folding seems to have all but been forgotten. I have come to be of the opinion that script-folding, with its easy-to-achieve leaps in scoring performance - which is very seductive to newcomers, (myself included) has overshadowed, and even replaced many crucial lessons and fundamental understandings that are necessary to succeed at a higher level later on.
In a nutshell, I fear that "manual" folding skills are sadly on their way to becoming a lost art. I also perceive that this art is critical to a player eventually maturing into a really great folder, and not just a script runner, and I am increasingly aware with each new puzzle, how much this lack is preventing me from progressing to a higher level of Fold-it success.
While it is a tribute to the game designers that they were able to design the game in such a way that newcomers can begin to do quite well quite soon (by discovering and putting to use all the years of experience and expertise of others, which is encapsulated in the scripts in the public script library), it is also amazing to me that so many of us - myself included - can get such a feeling of accomplishment; of competence; of success; and such a "thrill of victory" - by simply utilizing all this work that was done not by ourselves, but by others.
Eventually, however, the realization must come… "I did not really do this on my own merit." I am merely re-employing through script, the accomplishments and knowledge; the "blood, sweat, and tears" of others' efforts.
And those of us to whom this realization comes, and those of us to whom it is also important to achieve success on our own merits - then face a choice: to either learn enough to begin to be able to succeed on our own merits, or to accept that all of our "achievements" in scoring within Fold-it are largely illusory; not really our own achievements at all.
I choose to learn - as I suspect most if not all of the other new players who catch the bug and stick around - also do.
If I am jealous of anything in this game, it is not that others may have better scripts than I do; it is that I missed out on the beginning of Fold-it, when the True Art of Manual Folding was everything, and the experiential foundations were being laid for today's folding elite.
And so, for me at least, it is not the scripts of the best players which I covet nearly so much as simply their knowledge of and skill - at manual techniques - forged through long hours of study and practice - back when there was no other way.
It is unfortunate for the newer players, that some of the "old guard" are reluctant to teach newcomers more than just the basics of such things. Many are incredibly helpful and magnanimous about helping newbies with low-level, basic Fold-it function questions, but some, when asked a question like "How did you do so well on 'such-and-such' type of puzzle - (where I could get absolutely nowhere)," … become vague if they answer at all. I have even been told in chat that "I'm sorry, I cannot help you - someone on my team is watching." In one respect, this is very sad, that even within a competitive game, an experienced player cannot even answer an earnest question posed by a newcomer with a sincere desire to learn, for fear of incurring the wrath or disapproval of a team-mate. It has the effect of making one stop asking questions at all, at least of that person. However, on the other hand, I must add, I have come to realize, it is also quite understandable in the competitive team environment, to guard one's team's advantage, and I hold no judgment toward that person for doing so. For all I know, no verbal explanation would have been adequate anyway, to convey the knowledge I sought.
So what are we newcomer's - we "have-nots" of old manual-folder experience - to do? Simply resign ourselves to our fate of not having arrived soon enough to garner the same education within the game as the older players? Continue to ask questions of those whom we know must rebuff our inquiries due to team loyalties? Attempt to achieve Fold-it Zen Master competence through scripts alone? (that latter being a contradiction in terms)
What I long for is a Manual Folding Master Class, where the Master Manual Folders may pass on the benefits of their knowledge to the "new guard," in apprenticeship fashion. Now that the game has advanced and progressed so far down the scripting path, these manual skills may not be transmissible/preservable by any other means.
But, I must admit, perhaps this role is inappropriate for ANY player in a competitive arena. Perhaps even attempting to answer a question such as the one I mentioned above really would be inappropriate for any team-member with loyalties and allegiances, oaths and pledges to his or her team. Perhaps this "Manual Folding Master Class" I envision and long for can truly only appropriately be put on by the Developers who are the only ones capable - who are also outside the competition. And by "Master Class," I mean something that goes FAR, FAR beyond the depth and scope of the the current tutorials.
Developers… are you reading this? You may be the only appropriate avenue for the dissemination of this type of information and skill enhancing training. I really believe at this stage of Fold-it's development, it is a cogent question on an important subject, and I would be surprised if there is not a lot of agreement on this out there amongst the newer folks in the Fold-Club membership. With all the new developments, has there perhaps been some omission of valuable training that only those fortunate enough to have gotten in on the ground floor will ever be able to receive?
Let's start with the assumption that the answer to Boots' original question here - ("How much information are we expected to share with the rest of the Folding community?") - is "None." For the sake of this conversation, let's posit it as if it were LAW: "No player shall be expected to divulge to any other player any piece of knowledge or experience regarding the game, especially where such information may profit the recipient to the detriment of the dis-closer."
How then, can the newer players come up to speed with the techniques that so enhance the older players games, but which are now held as closely guarded secrets (and perhaps rightly so) within the individual teams, where sharing of these "secrets" is (perhaps also rightly) considered tantamount to treason? …techniques which are also not being as fostered within the game and it's training as perhaps they once were, due to the evolution of the game, the availability of scripts, and the easy successes that scripts enable.
An Idea: Perhaps there should be a new class of game for which scripts are not even available in the interface; puzzles which can only be affected by manual interaction. Perhaps there should also be a separate scoring division; a separate competition, where only non-script puzzles are scored completely separately; a whole separate arena where players can learn and develop manual skills without being trampled by high powered script folding. This, in addition to a the "Master-Class" folding tutorial would provide both the education and the "training ground" for players desirous of achieving the deeper understanding possessed by the older players; It may even attract the interest of older players as well, who may be desirous of testing their own manual skills against others in an arena that is made level by the exclusion of scripting. In fact, to go a bit further, I'd add that the inclusion within the game of a script-less, manual-folding only competition, would be the key element to the success of any master-class manual folding training that may be implemented - an arena to practice and hone these skills without being blown off the map by scripts.
In my humble opinion, this would be a very good thing which would attract a lot of interest and support from all those in the Fold-it Community who are hungry to increase their folding knowledge and skills, and those who are hungry to re-learn and preserve the manual folding "secrets" of the "old guard" or "elite" folders.
Am I wrong in this thinking? Have I overlooked and/or misunderstood something? Players and developers alike, I'd love to hear your opinions & feedback. Is another level of Fold-it training doable and practical? Am I the only one who perceives a need and a desire for this among the other newer players … and even the old ones? Would it even be Possible to add a "scriptless" game arena to Fold-it that disabled script usage?
Please forgive my loquaciousness… this subject has struck a chord in me that has gotten me quite carried away - that, and perhaps way too much caffeine.
Best Regards, and Good Folding to all
-dimension9