agcohn821 Staff Lv 1
[9:00 AM] beta_helix: Hi everyone! Welcome to a Cryo-EM Density Foldit Office Hours!
[9:01 AM] Dudit: Hi @beta_helix
[9:01 AM] Susume: hi beta
[9:01 AM] beta_helix: Hi Dudit: and SusumeL
[9:01 AM] Huubr: Hi @beta_helix:. Glad I could make it, just in time :-)
[9:02 AM] beta_helix: Perfect timing! So I wanted to have a specific chat about Puzzle 1964, since it's different than anything we've ever posted before:
[9:02 AM] beta_helix: https://fold.it/portal/node/2011305
[9:03 AM] Dudit: @beta_helix: Are there a plan in Foldit to add Selenocysteine Amino Acid ?
[9:03 AM] Dudit: https://en.wikipedia.org/wiki/Selenocysteine
Selenocysteine (symbol Sec or U, in older publications also as Se-Cys) is the 21st proteinogenic amino acid. Selenocysteine exists naturally in all three domains of life, but not in every lineage, as a building block of selenoproteins. Selenocysteine is a cysteine analogue with a selenium-containing selenol group in place of the sulfur-containin…
[9:03 AM] Susume: I am loving 1964, no idea how others are finding it
[9:04 AM] beta_helix: Good question, Dudit:. We've discussed adding non-canonical amino acids before, but never pursued that idea.
[9:04 AM] beta_helix: I'm happy to hear that, Susume
[9:05 AM] Huubr: I find 1964 very interesting! I am curious how an ED map is created. Could you tell us something about that?
[9:05 AM] beta_helix: As background, we had an exciting Foldit publication demonstrating how good you all are at fitting cryo-EM models: https://journals.plos.org/plosbiology/article?id=10.1371/journal.pbio.3000472
Building de novo cryo-electron microscopy structures collaborativel…
This Community Page article demonstrates that microscopists can now collaborate with the players of the computer game Foldit to generate thorough high-quality de novo structural models; this development could greatly speed the generation of excellent Cryo-EM structures when used as a complement to current methods.
[9:07 AM] beta_helix: @HuubR That is a great question. I can briefly explain (as I am not an experimentalist) but I think with cryo-EM, it's a lot cooler (pun intended!) to see how it is created. IMO, this short 1 minute YT video is a pretty good explanation: https://www.youtube.com/watch?v=6G550DfY75Q
YouTube
MRC Laboratory of Molecular Biology
Cryo-EM Animation
[9:09 AM] beta_helix: The advantage of cryo-EM over x-ray crystallography is that crystalizing proteins means you lose any movement. Cryo-EM is able to freeze a protein using liquid ethane, without creating any ice crystals. Then a bunch of 2D images are taken and reconstructed into a 3D model with computers
[9:10 AM] beta_helix: Previously in Foldit we were always able to give you a small Electron Density (ED) cloud, because we knew the answer and could easily trim the density for you.
[9:11 AM] beta_helix: (That was the case for the 4 puzzles from that paper) But this is the first puzzle where we can't provide you with that information!
[9:11 AM] Huubr: A bunch of 2D images converted to a 3D model, as in "regular" X-ray tomography?
[9:12 AM] Susume: you did once give us a big brick of cloud in which we had to choose a copy of the protein, but it was still a monomer and they were all lined up the same way
[9:12 AM] beta_helix: So the 2D images are in many different orientations, thankfully, making it easier to build a 3D model (rather than if they were all oriented the same way).(edited)
[9:13 AM] beta_helix: Yes, Susume good point. The purpose of that puzzle was to see if the tools in Foldit were sufficient, or if we needed to provide you with a trimmed map.
[9:13 AM] beta_helix: If I recall, it was thanks to that puzzle that the Trim Tool was requested and added to the game
[9:15 AM] Susume: if we get a good model of most of the protein but there are a couple of loops for which we can't match the density, is it possible to solve (or partially solve) the protein from that, or only if we get the whole thing right?
[9:16 AM] beta_helix: Great question!
[9:17 AM] beta_helix: If that is the case, we should be able to trim the density based on that "pretty darn close" model… and then we could repost it as a much easier ED puzzle.(edited)
[9:17 AM] beta_helix: At that point, we might even be able to include the RNA molecule!
[9:17 AM] Susume: I ask because the loop in the center of the donut is very hard to find a path for, as are the two tails
[9:18 AM] beta_helix: This puzzle is large enough already, that we hesitated about adding in more molecules (and slowing the puzzle down even more).
[9:19 AM] beta_helix: In that case, the RNA might help with that
[9:20 AM] Huubr: The density map that we have now has a regular pattern of (almost?) identical monomers in it. Would you know whether that periodicity can be used to enhance the resolution? In other words, can the repetition in the pattern be exploited to reduce the noise, by averaging it out? Or is that something that has already been done?
[9:21 AM] beta_helix: @HuubR Wow, that is a great question that I do not know that answer to. My assumption is that our collaborators gave us the very best map they currently have.
[9:21 AM] Susume: maybe - but I think I found the RNA, it looks to be buried fairly far from the inner donut surface, and it is the very surface I am struggling with
[9:21 AM] beta_helix: Perhaps by providing a decent model, however, they could somehow enhance the resolution (but I have no idea if that is possible).
[9:22 AM] beta_helix: @Susume I see… In that case my suggestion would be to follow the score function, and see where Rosetta believes it fits best
[9:23 AM] Susume: the repetition can be used by players - if you find a specific piece that is repeated periodically, you must fill exactly one copy of that piece with protein
[9:23 AM] beta_helix: I will be sending today's transcript to our collaborators and will let you know their feedback!
[9:23 AM] Susume: (unless you think it is the RNA in which case don't fill it)
[9:24 AM] beta_helix: Question for you all: have you been able to trim down the density to a single monomeric area (-ish)
[9:24 AM] beta_helix: to make it easier to work with?
[9:25 AM] Huubr: You mean, trim in our heads, or on the screen?
[9:25 AM] beta_helix: on the screen
[9:25 AM] Susume: in my head yes - I forgot to try using the actual trim tool ….
[9:25 AM] beta_helix: I was referring to the Radius Slider: https://fold.it/portal/node/2009618
New Release!
New Release!
[9:26 AM] beta_helix: * Added "radius" slider to electron density panel to view only electron density data within a ball of the given radius.
[9:26 AM] beta_helix: I feel like this puzzle would be so difficult without using that tool!
[9:27 AM] Susume: I tried using the sphere but then you can't see the repeats (or in my case the red dots I marked them with) to use as don't-go-here' landmarks
[9:27 AM] Huubr: I had found the Radius slider, but I would rather have an eraser :P
[9:27 AM] beta_helix: Thank you both, that is very helpful.
[9:27 AM] beta_helix: The eraser has been requested for a long time, but is not a trivial tool to implement.
[9:28 AM] Huubr: I had figured it would be difficult to implement a GUI for it.
[9:28 AM] Susume: the trim slider may be more useful - I'll work with it some. It still has the flaw of not saving your setting and not giving a number to your setting
[9:29 AM] beta_helix: @HuubR it would almost have to be its own separate component
[9:29 AM] beta_helix: @Susume Oh! That is very useful to know and shouldn't be too difficult to implement (famous last words from someone who isn't a dev can you not quicksave your current state?)(edited)
[9:31 AM] Susume: quicksaving and restoring does not restore the could trim that was in effect when you quicksaved
[9:31 AM] Susume: *cloud
[9:32 AM] beta_helix: That isn't good at all!
[9:32 AM] beta_helix: We'll see if we can fix that soon.
[9:32 AM] jmbrownlee333:In the early days and in revisiting puzzles we are given 'easier' puzzles with known answers. These have training value. Could puzzles that are easier of this type be an option? So we can learn on the 'bunny hill'
[9:33 AM] Susume: I take one thing back - reducing the sphere leaves the dots visible, just hides the cloud they are assoc with
[9:33 AM] beta_helix: @jmbrownlee333 That was our motivation for https://fold.it/portal/node/2011219
[9:34 AM] beta_helix: @ Susume thanks!
[9:34 AM] Susume: I would not mess with attaching a trim value to a quicksave - just make it like the other sliders that show their current state when you re-open them and display a number for their current setting
[9:34 AM] beta_helix: @Susume got it, that makes sense.
[9:35 AM] Huubr: Puzzle 1847 was a nice level to start with (i had been folding for 2 months then :-)
[9:35 AM] beta_helix: @jmbrownlee333 or were you referring to Revisited puzzles in general? (not specifically ED)
[9:35 AM] Huubr: (and 1847 had a very detailed map!)
[9:36 AM] beta_helix: @HuubR Ah yes, that was an awesome puzzle: https://fold.it/portal/node/2009799
[9:37 AM] jmbrownlee333:Just referring to the 'bunny hill' idea in general. I guess I meant Ed puzzles in specific.
[9:37 AM] beta_helix: We need more Foldit player designs to solve first
[9:37 AM] jmbrownlee333:But solve them with cryoEM and give us a swath of density
[9:38 AM] beta_helix: @jmbrownlee333 I completely understand. I was just worried you meant that we don't have enough Revisited puzzles up in general. But, indeed, other than the Beginner ED puzzle, and that recent last one, we rarely give you a known structure. This is easily something we can fix!(edited)
[9:39 AM] jmbrownlee333:The Beginner ED puzzle is a perfect example. Thats great training for ED puzzles in general.
[9:39 AM] beta_helix: Great, thanks!
[9:40 AM] beta_helix: Have you heard any feedback from your teammates or other players about the difficulty of this puzzle?
[9:42 AM] Susume: I have not, but I'm not as plugged in as I used to be
[9:42 AM] argyrw:hi
[9:42 AM] argyrw::)
[9:42 AM] beta_helix: Hi argyrw
[9:42 AM] argyrw: you can I learn about the bonus points all time loose bonus of that
[9:43 AM] argyrw: how can I learn
[9:43 AM] argyrw: is like blind the game
[9:43 AM] argyrw:IMAGE: http://fold.it/portal/files/chatimg/irc_936722_1615481002.png
[9:43 AM] argyrw:IMAGE: http://fold.it/portal/files/chatimg/irc_936722_1615481006.png
[9:43 AM] argyrw:this is one example
[9:43 AM] beta_helix: Protein design makes folding that much more difficult.
[9:44 AM] argyrw:yes but the bonus points give all points in the game
[9:44 AM] argyrw:like the puzzle which I play
[9:44 AM] argyrw:IMAGE: http://fold.it/portal/files/chatimg/irc_936722_1615481079.png
[9:44 AM] beta_helix: You aren't just folding and scoring the protein based on the Rosetta/Foldit score, you also need to make sure that the metrics are satisfied or else your design will simply not fold.
[9:44 AM] argyrw:hydrogen bonds network what is that?
[9:45 AM] beta_helix: This post should help you: https://fold.it/portal/node/2010984#comment-43985
[9:45 AM] argyrw:wait to try copy paste thank you
[9:46 AM] beta_helix: It addresses all the metrics, and hbonds, in one post!
[9:47 AM] beta_helix: You can also just go to the Forum and it's the top stickied post
[9:47 AM] beta_helix: scroll down to Part 6
[9:48 AM] beta_helix: Any other questions for this Foldit Office Hour? They don't have to be about ED
[9:49 AM] Susume: baker lab just had a paper about pairwise decomposable BUNS penalty - have the foldit team looked at it?
[9:50 AM] spvincent: I was wondering about Buns at the ends of helices: are they artefacts?
[9:50 AM] Susume: (I will bug bkoep too - just excited to see a filter that could possibly get incorporated in the regular score)
[9:51 AM] beta_helix: Great question, I didn't know about it but I'm sure bkoep and neil (who are both in the Baker Lab) know all about it. I will ask them about it.
[9:51 AM] Huubr: @Susume, could you briefly explain "pairwise decomposable BUNS penalty" to a regular Foldit player?
[9:52 AM] beta_helix: @Susume my guess is that it's probably in a very recent version of Rosetta, so it will require Foldit merging with the latest code. That is non-trivial, but is on the horizon with the new small-molecule design features that are coming.
[9:52 AM] Susume: BUNS in foldit have to be a filter (not part of regular score function) because it depends on groups of AAs, not just on pairs of AAs (everything in regular score has to be a measure of one AA or of a pair)
[9:53 AM] beta_helix: Oh dear, I knew as soon as I said "non ED stuff is ok to ask" I would be flooded with design questions
[9:53 AM] beta_helix: @spvincent I don't want to give you the wrong answer, so I will ask the team today about this
[9:53 AM] Susume: a baker lab scientist figured out a way to calculate BUNS penalty and assign it to pairs of AAs - which might make it possible to put into regular score - then it will play better with scripts, be more continuous, etc
[9:54 AM] Huubr: Thanks, @SusumeL, I am getting the picture (I think).
[9:54 AM] beta_helix: argyrw will be happy about that as well, Susume!
[9:55 AM] spvincent: tx
[9:55 AM] jmbrownlee333:non science question. Will we ever get the promisec new website? Do ya know anything about that perchance?
[9:55 AM] Susume: best thing about putting it in score is then wiggle tool can 'see' it and optimize it at the same time as other score parts - wiggle does the cost/benefit work instead of us
[9:55 AM] jmbrownlee333: promised
[9:55 AM] Josh: jmb I can answer this one – we are actively developing and testing it
[9:55 AM] jmbrownlee333:ETA?
[9:56 AM] Josh: The delays are due to a bottleneck of developer time – UW keeps stealing our dev :P
[9:56 AM] jmbrownlee333:I see
[9:56 AM] Josh:Unfortunately, I don't have an ETA :/ all I can say is soon
[9:57 AM] beta_helix: I would guess that at the end of this month, start of next month, you should see a "devprev" version of it (just my guess)
[9:57 AM] beta_helix: @ Susume yes indeed, we always want to include as much as possible in the actual score function!
[9:58 AM] beta_helix: any last questions for Josh or I?
[9:58 AM] Susume: oo, in honor of Formula, anything you wish players would do more of, or do less of?
[9:59 AM] beta_helix: I usually give the same answers, for design: try to submit as many solutions that meet all the metrics as puzzle, etc.
[9:59 AM] beta_helix: But today I'll say: tell your friends about Foldit.
[10:00 AM] Huubr: Got no more questions right now. I will try and collect some thoughts about image enhancement, and put them in a PM, if that's OK?
[10:00 AM] beta_helix: @HuubR of course!
[10:00 AM] beta_helix: This might seem silly for the many of you that have been around for so long… but I think Josh: has done some amazing work in Foldit
[10:01 AM] beta_helix: Making the game a lot more accessible to new players. So, hopefully when the new website is settled, it'll be easier to keep interested new players. Just my 2 cents
[10:01 AM] Josh: @ Susume my request, as usual, is for anyone who's been playing more than 6 months to find a way to share their knowledge – on the wiki, a guide on the forums, anything
[10:01 AM] Susume: yes he has!! so grateful for Josh!
[10:01 AM] Josh: <3 !!
[10:01 AM] beta_helix: Just look at the Forum post I was able to give argyrw earlier!
[10:02 AM] beta_helix: Normally I'd frantically be searching for the news posts or wiki pages!!!
[10:02 AM] Huubr: https://fold.it/portal/node/2010984#comment-43985
[10:02 AM] jmbrownlee333:I second SusumeL's thought
[10:02 AM] Josh: That How to Foldit guide was 92 pages long in a google doc…
[10:02 AM] Josh: glad it's helpful :)
[10:02 AM] Huubr: Me too (or would that make three? ;-)
[10:03 AM] beta_helix: On that note (Josh: rules!) I'll end with: Thank you all for chatting today, thanks for playing that giant ED puzzle, and thanks for the great folding that you do! Keep it up!