One final thought…. we need something fun for the players every so often. Either a science issue that is current, or something just goofy. We had a Tall Ship parade into Philly yesterday,with the last "ship" being a giant rubber ducky. The tall ship people were really bummed that "everyone" came to see the rubber ducky (bigger than a galleon) until they realized it increased the crowd by a multiple. How do we hook new players and get them to stay? What will keep someone from being discouraged when they do not progress as fast as they would like?
http://www.nj.com/entertainment/index.ssf/2015/06/what_the_duck_worlds_largest_rubber_duck_to_return.html
Skip
a facebook version is a great idea.
Some recommendations:
1) you don't have to mantain a rotating puzzle schedule the way the Foldit client does. Puzzles can run long term similar to our current "Contests" or simply never end. An absolute best would be almost assured and would be a great source for your database lookups
2) generally use only smaller puzzles or "beginner" puzzles at least in the beginning to keep new player anxiety low.
3) You don't need all the tools. A small subset of our current tools would be fine. Keep it simple. Even simpler, less exact calculations could be used.
4) You don't need such a robust tutorial or even any tutorial. Trial by fire on small puzzles with few tools would not be overwhelming
The goal would be to create a simple to play, simple to maintain game who's only real purpose is to draw players to the foldit client to get the real "meat" of protein folding
The Foldit wiki has a number of pages where
people list their favorite recipes, for example:
Favorite recipes
http://foldit.wikia.com/wiki/Favorite_recipes
Recipes
To prevent the loss some of the greatest recipes,
we'd like you to record some of your favorites here!,
along with links and how you personally…
http://foldit.wikia.com/wiki/Recipes
Recipes - table
A table of the recipes with more votes or
average vote > 4 sort by type of recipes.
http://foldit.wikia.com/wiki/Recipes_-_table
I think I've also seen a list of recipes used
most during one of the CASP competitions.
If anyone finds such a list, please post its
link here.
One final thought…. we need something fun for the players every so often. Either a science issue that is current, or something just goofy. We had a Tall Ship parade into Philly yesterday,with the last "ship" being a giant rubber ducky. The tall ship people were really bummed that "everyone" came to see the rubber ducky (bigger than a galleon) until they realized it increased the crowd by a multiple. How do we hook new players and get them to stay? What will keep someone from being discouraged when they do not progress as fast as they would like?
http://www.nj.com/entertainment/index.ssf/2015/06/what_the_duck_worlds_largest_rubber_duck_to_return.html
Skip
One final thought…. we need something fun for the players every so often. Either a science issue that is current, or something just goofy. We had a Tall Ship parade into Philly yesterday,with the last "ship" being a giant rubber ducky. The tall ship people were really bummed that "everyone" came to see the rubber ducky (bigger than a galleon) until they realized it increased the crowd by a multiple. How do we hook new players and get them to stay? What will keep someone from being discouraged when they do not progress as fast as they would like?
http://www.nj.com/entertainment/index.ssf/2015/06/what_the_duck_worlds_largest_rubber_duck_to_return.html
Skip
As a side note. Have you considered recruiting some of the long term players to assist in preparing puzzles or generating results. I'm sure there are some menial tasks which can be accomplished by volunteers, allowing your paid employees to handle more difficult/restricted tasks. I would say anyone who has folded continuously for 4 years or more most likely has your best interest at heart and could be trusted to complete repetitive tasks on non-confidential items.
One final thought…. we need something fun for the players every so often. Either a science issue that is current, or something just goofy. We had a Tall Ship parade into Philly yesterday,with the last "ship" being a giant rubber ducky. The tall ship people were really bummed that "everyone" came to see the rubber ducky (bigger than a galleon) until they realized it increased the crowd by a multiple. How do we hook new players and get them to stay? What will keep someone from being discouraged when they do not progress as fast as they would like?
http://www.nj.com/entertainment/index.ssf/2015/06/what_the_duck_worlds_largest_rubber_duck_to_return.html
Skip
One final thought…. we need something fun for the players every so often. Either a science issue that is current, or something just goofy. We had a Tall Ship parade into Philly yesterday,with the last "ship" being a giant rubber ducky. The tall ship people were really bummed that "everyone" came to see the rubber ducky (bigger than a galleon) until they realized it increased the crowd by a multiple. How do we hook new players and get them to stay? What will keep someone from being discouraged when they do not progress as fast as they would like?
http://www.nj.com/entertainment/index.ssf/2015/06/what_the_duck_worlds_largest_rubber_duck_to_return.html
Skip
The Foldit wiki has a number of pages where
people list their favorite recipes, for example:
Favorite recipes
http://foldit.wikia.com/wiki/Favorite_recipes
Recipes
To prevent the loss some of the greatest recipes,
we'd like you to record some of your favorites here!,
along with links and how you personally…
http://foldit.wikia.com/wiki/Recipes
Recipes - table
A table of the recipes with more votes or
average vote > 4 sort by type of recipes.
http://foldit.wikia.com/wiki/Recipes_-_table
I think I've also seen a list of recipes used
most during one of the CASP competitions.
If anyone finds such a list, please post its
link here.
a facebook version is a great idea.
Some recommendations:
1) you don't have to mantain a rotating puzzle schedule the way the Foldit client does. Puzzles can run long term similar to our current "Contests" or simply never end. An absolute best would be almost assured and would be a great source for your database lookups
2) generally use only smaller puzzles or "beginner" puzzles at least in the beginning to keep new player anxiety low.
3) You don't need all the tools. A small subset of our current tools would be fine. Keep it simple. Even simpler, less exact calculations could be used.
4) You don't need such a robust tutorial or even any tutorial. Trial by fire on small puzzles with few tools would not be overwhelming
The goal would be to create a simple to play, simple to maintain game who's only real purpose is to draw players to the foldit client to get the real "meat" of protein folding