Developer Preview Release Soon

Started by jflat06

jflat06 Staff Lv 1

Hey everyone,

We're about to release an update to the developer preview with the following fixes and features:

  • General
  • Loading another player's solution as a guide will now make you an evolver.
  • The segment info box has been made taller.
  • When using the puzzle search box in the puzzle list, pressing enter will start the currently highlighted puzzle.

  • Filters
  • You can now toggle individual filters on and off in the filter panel.
  • Added a button for each filter to 'Run' the filter once immediately instead of every update.
  • Added buttons for toggling all filters on/off, and running all filters immediately.
  • Added lua functions Get/SetFiltersDisabled. These get whether any filter is disabled and set all filters to on/off, respectively.
  • The Get/SetSlowFiltersDisabled functions are now deprecated. They now function identically to Get/SetFiltersDsiabled.
  • Some puzzles may now be configured to have optional filters (wont disable your score if you disable the filter) and non-realtime filters (must be 'run').

  • Bug Fixes
  • Loading solutions which are a different size than the starting structure as a guide should no longer crash.

jflat06 Staff Lv 1

This update should not affect scoring at all.

However, after it is released to main, only the new client will be able to see new puzzles. So it will be a 'required' update at that point.

jflat06 Staff Lv 1

  • The chat 'Reconnect' button will now forcibly disconnect any other client from chat, and log back in with your nickname on the current client.
  • The Focus on Density button should now focus on the center of the density cell.
  • The current.GetExplorationMultiplier lua function now exists again.

Susume Lv 1

You do need to update any clients currently running from the same location, as the pre-update clients will stop posting scores to the server once any client from that location is updated.