Hotfixes to Main and Devprev soon!

Started by jflat06

jflat06 Staff Lv 1

Hey all, we're going to be pushing some hotfixes to both main and devprev here soon.

For both releases:

  • Fixed an crash on the Reaction Design intro puzzle.
  • Fixed a scoring issue affecting some design puzzles.
  • Fixed an issue where the objectives panel wouldn't re-compute bonuses when it should.

For devprev only:

  • Fixed a bug causing moves to not be counted
  • Fixed a bug causing Dojo mode to soft lock when ending the level using a recipe
  • Fixed a bug where Dojo mode would repeat the first level many times
  • Fixed a campaign typo.
  • Fixed a couple of interface bugs related to the undo menu. Thanks to cjddig for help identifying these bugs.
  • Fixed a bug causing the update window to be invisible.
  • Updated fonts for clear visuals and more language coverage.
  • Fixed a visual glitch in the bottom left corner of the screen.
  • Fixed a bug where the Move Count Objective would not update automatically; like other Objectives, it now updates whenever the protein is changed
  • Move usage tooltips now appear at the mouse cursor instead of in the upper left
  • Revised how moves are counted: please note that we are actively soliciting feedback on this system; if you believe an action should cost more or fewer moves, please provide feedback at https://fold.it/portal/feedback

BootsMcGraw Lv 1

The fonts in DevPrev look identical to those in Main, which are awful. What did you change? Or have you not made the hotfixes, yet?

jflat06 Staff Lv 1

Release notes:

  • Added new Dojo levels
  • Updated some Dojo levels for difficulty balance
  • Dojo mode now includes a Reset Puzzle button (but any Stamina spent will remain spent)
  • Dojo mode now includes a "Skip Level" button to give up on the current level