New Release! (Required for puzzles posted after this news!)

Started by jflat06

jflat06 Staff Lv 1

Hey everyone,

We've just pushed an update out to the main game that contains the following fixes and features:

  • General
  • Loading another player's solution as a guide will now make you an evolver.
  • The segment info box has been made taller.
  • When using the puzzle search box in the puzzle list, pressing enter will start the currently highlighted puzzle.
  • The chat 'Reconnect' button will now forcibly disconnect any other client from chat, and log back in with your nickname on the current client.

  • Filters
  • You can now toggle individual filters on and off in the filter panel.
  • Added a button for each filter to 'Run' the filter once immediately instead of every update.
  • Added buttons for toggling all filters on/off, and running all filters immediately.
  • Added lua functions Get/SetFiltersDisabled. These get whether any filter is disabled and set all filters to on/off, respectively.
  • The Get/SetSlowFiltersDisabled functions are now deprecated. They now function identically to Get/SetFiltersDsiabled.
  • Some puzzles may now be configured to have optional filters (wont disable your score if you disable the filter) and non-realtime filters (must be 'run').

  • Bug Fixes
  • The Focus on Density button should now focus on the center of the density cell.
  • Loading solutions which are a different size than the starting structure as a guide should no longer crash.

There are two big changes in this update.

This first is that filters are now more configurable, and you can disable them individually, or run them on demand when they're disabled.

The second is that loading another player's solution as a guide will make you an evolver. The evolver category is specifically meant to be an unrestricted category that allows information sharing between group members. Using another player's solution as a guide falls perfectly under that definition of information sharing.

Please note that you will need to get this update in order to see and play new puzzles!

As always, a big thanks to our devprev users who've helped test this release!

Timo van der Laan Lv 1

Pls fix that problem before you give us a new puzzle where the exploration filter is active. See the feedbacks on this problem.

jflat06 Staff Lv 1

Did the last hotfix to the devprev not fix this issue? It was released yesterday.

Susume Lv 1

Enabling the filters with the new SetFiltersDisabled(false) function also runs them immediately, resulting in a valid score - this makes sense. However, enabling one or all filters by hand does not run them, leaving the score invalid - this is counter-intuitive. Could you change it to run the filter as soon as it is enabled by hand, so hand and Lua are consistent, and seeing a checked "enabled" box always means that filter's score is valid?

Bletchley Park Lv 1

I can tell you with absolute certainty that this functionality was not properly tested:

"- The chat 'Reconnect' button will now forcibly disconnect any other client from chat, and log back in with your nickname on the current client."

It does not and I am 250 Km away from the pc that has the active chat.