New type of contact map puzzle in devprev!

Started by inkycatz

inkycatz Lv 1

Just in time for the weekend, there is a new type of constraint in this puzzle that is more appropriate for the information in predicted contacts. Satisfied contacts contribute directly to your score and are compatible with wiggle and shake, but there is no penalty for unsatisfied contacts. Give it a try and leave your feedback in the puzzle comments here.

Thanks to all of our devprev players (try out the Developer Preview for yourself here) for helping us improve Foldit!

wisky Lv 1

Interesting. This works very similarly (from what I can tell, better) than the filter style. The only upside to the filter style is you can see how many points you have from satisfied contacts.