2d UI needed

Started by cesium62

cesium62 Lv 1

Although a lot of hard work went into the UI, it just isn’t good enough. The 3d click and drag interface is way too difficult to use: you can’t tell which direction your dragging stuff; you can’t see many of the details you need to optimize (like the red and blue dots that you want to connect together); when you’re trying to build certain 3d structures, you have to carefully freeze things into place and lots of stuff gets dragged around that you don’t want to worry about yet.

For example, one of the puzzles is for a solved protein, and you just have to drag stuff around to replicate the solved protein. In a reasonable UI, that should take a couple of minutes of straight forward mouse clicking at most.

So what the UI needs is a 2d representation of the protein which then allows a user to connect different points on the protein to each other. This can be thought of as a simpler way of implementing rubber bands. The important thing is that the 2d representation should make it very easy to see the red/blue dots that should be connected, and the hydrophobic pieces that should be connected. By being able to easily see the complete structure in detail, the human can bring more intuition to bear on the problem.

Tiinusen Lv 1

A Suggestion as solution to specify movement is to add a Origin Star that shows the screens alignment
to the XYZ axels. and also make an advance option that allows you to only drag the segment in
one direction or atleast so you only can affect either one of XYZ.

Second suggestion. Allow the player through a valuebox to enter the coordinates where the segment should be
placed with ofcourse rotation, pitch and roll.

Crashguard303 Lv 1

Good idea, because at last, the decision, which parts are to connect is the key.
So, it should be a similar thing to the alignment tool?