Autoband to Guide or Orthogonal Reference Flips

Started by Kaputnik

Kaputnik Lv 1

My apology if this has already been asked (I didn't see it in a quick search).

On puzzles with a guide it's fairly tedious banding sidechain to sidechain or each backbone segment to the proper place on the guide, and seems like the sort of thing software could do very efficiently (and I doubt measuring how quickly people can do this manually gets at the central questions of this whole project - rather, my understanding is it's our human intuition that is on trial here - so we should be getting to that ASAP in the puzzle process).

So my suggestions would be:

1) An "autoband" function for sidechains and backbone nodes (automatically populates the puzzle with bands from each segment to it's corresponding guide - I suppose this could get tricky if there is threading involved, but so far, I've seen no threading on the guide puzzles), or

2) A feature that would flip the reference frame exactly 90 degrees from the current frame of reference (top, bottom, side, side - from current position). If the flip were truly orthogonal I would only need a maximum of two perspectives to place each band perfectly (See "Descriptive Geometry" http://en.wikipedia.org/wiki/Descriptive_geometry for basis of obtaining exact points in 3D given orthogonal projections). If #1 above is implemented, this #2 may not be necessary.

Thanks.

Crashguard303 Lv 1

1)
Well, I asked for guide autobanding some time ago, and got the answer that then everybody doesn't need any skills anymore for getting the native structure.
In natural puzzles, it's the way that counts, not the result (as it is already known).

For evolving, I can imagine autobanding could be fair to merge two solutions of a group (morphing).

2)
A better possibility to apply bands is always welcome.
I made a sugeestion to move the band end in depth (z-axis), not only with the same distance to screen:
http://fold.it/portal/node/988329

Rav3n_pl Lv 1

QTTN puzzles are for reason - new players need to learn how to use tools to realize goal.
Same techniques we ca use in any puzzle, we just need to visualize shape we need/want.
Closing.