Cap the torsion, to avoid bad torsion

Started by nspc

nspc Lv 1

Problem :
In ligand puzzles, some "bad torsions", in Torsion Quality objective are very very hard to resolve.

It can be interesting to allow those extreme torsions, for a recipes, or to search a new position for the ligand.
But for final ligands that we want to share to scientists, we need no torsion, and want resolve them.

Suggestion :
Add a option to cap the max torsion that can be applied during wiggle (or moves).
And off course, we can set a value that have correspondance with the "bad torsion" in objectives,
to ensure they can't appear.

nspc Lv 1

The torsion problem appear mostly with long carbon chains, and with amine group for exemple.

Most of the time, when I played a Ligand puzzle, I avoided ligands with carbon chains or amine group, because I thought they were bad ligands. So most of the time I didn't share them to scientists, or didn't try to improve them.

I saw in puzzle 2386 that a promising ligand have an amine group and this torsion problem. So maybe that means we didn't find the correct docking area, or it is just this Foldit torsion problem ?

It it is this problem, maybe this suggestion can resolve it, and encourage players to do more ligands with more diversity.