Change backbone position by angle

Started by Crashguard303

Crashguard303 Lv 1

If we could change the spatial angles, rotating the ligand would also be possible.

Let's recapitulate it:
Beeing able to change the relative segment positions (relative to last two segments or spatial zero coordinate point) by two spatial angles, we could:

1.: Make big puzzle changes by changing just two values without bands
2.: Have a fusion of align and rebuild.
3.: Have quasi infinite possibilites of storing a puzzle by table and not quicksaves, by storing all relative angles and ss snap positions and applying them again.
4.: Flatten out areas (or the whole puzzle =denovo)quicky
5.: Generate helices quickly
6.: Rotate single segments (ligand, too) when using spatial zero coordinate point as orientation.

tristanlbailey Lv 1

Yeah, I've been wondering if there was a way to fix up the backbone automatically (i.e. via a script), so that you can try to maximise the backbone points out of each segment in the beginning, before working out a natural structure (or "native"), to then compress. This manual method for adjusting each segment's angle is on the right track for this.