Timo van der Laan Lv 1
In my opinion 50 pts for a contact is still too high. Something in the range of 15-25 should be enough.
And we really need the high wiggle on these puzzles to repair the damage we do by making contacts using bands.
In my opinion 50 pts for a contact is still too high. Something in the range of 15-25 should be enough.
And we really need the high wiggle on these puzzles to repair the damage we do by making contacts using bands.
I wholeheartedly agree.
Filters behave horribly when the jumps are too high like in these puzzles. Also I am still seeing "horrific" proteins outscoring pretty proteins only because of extreme contact bonuses, even though the pretty proteins have their contacts almost there.
In that vein, I am requesting the return of the "constraints" contacts method. It behaved so well! I suggest releasing another devprev puzzle, lasting a little longer, so some of our vets can try it out before it closes (the last one was only 3-4 days if I remember correctly, and during a heavy puzzle load!). Also possibly lumping the contact constraints in their own contact score? Dunno.
Thanks for listening.