Help improve the Selection Interface

Started by RicGray

RicGray Lv 1

Our scientists really like using Foldit’s selection interface, but we know that it could be better.

If you use the selection interface, we would like to know what we could change to make your experience even better.

If you don’t use it, are there specific obstacles (besides just being different ;-) ) that are preventing you?

If you haven't tried it, please do by choosing "Menu/Selection Interface". You can always get back to the original interface by clicking on the foldit button in the lower left, then choosing Main, and finally Original Interface.

We really appreciate and value your opinions on making playing Foldit a fun and enjoyable experience.
Thanks

auntdeen Lv 1

I tried to use it years ago, but found it not so intuitive, and it seemed more steps to get to what I wanted. I do use very rarely to select the entire protein for occasional purposes.

It also seems, to me, that the menu icons are too big, cluttered and cartoony. The Undo graph has way too much black space around the graph.

Can you tell us why the scientists like the selection interface? We had been told quite a while ago that it was not going to be improved, an experiment that would stay as it was but likely phased out. That discouraged many of us from using / getting used to using it.

bertro Lv 1

I guess I am the very opposite of auntdeen, I never been able to work with the Original Interface. That said, I would be happy to see the following corrected or added/modified (some things may apply to both Interfaces):

http://fold.it/portal/node/994635
http://fold.it/portal/node/992251
http://fold.it/portal/node/993967
http://fold.it/portal/node/993162

Also:

  • Make all windows (like Cookbook, tracks, behavior Options, Undo, Group Competition, Soloist competition, …) remember last location and visible/close state upon starting a new client.

  • Notes do not move anymore when the chain is moved/rotated, they only stay where they were created and pile up.

  • The Note pointer is very difficult to see against a Dark background being black itself, make it white if Dark background is checked.

  • In the Undo window, the Back(Undo)/Forward(Redo) Arrows are redundant since we can click/drag the vertical bar in the graph (but keep the keyboard shortcuts). The Undo window could be shorten to the graph length if those were removed.

brow42 Lv 1

I have no idea what the keys are. They aren't on the wiki, or in the in-game help. Only a handful are listed along the bottom.

spmm Lv 1

I have been using selection for two years exclusively now and whilst it may have a learning curve it is worth the effort, for me at least. Many of the top players don't use/need it.

Can you indicate what screen resolution you are designing for? Because foldit doesn't use a GPU it runs well without a dedicated graphics card, but on a 1024x768 resolution, which is a Windows default res, the on screen clutter is overwhelming. http://fold.it/portal/files/chatimg/irc_179219_1379119423.png Note that this is my current set up because it gives me access to better compute, but nearly all of the items below are a also a problem on a very high resolution. I tried fade gui but it was way too busy and distracting and hid the things I need to see, like script output and behaviour box.

Cartoon thin or cartoon thick? I prefer thin, so I can see round helixes, the selection lights up in blue thick, both obscuring the colour clues provided by the aa colours and creating a disjoint in size when you are trying to line things up with non-selected pieces. Recipes, apart from Pletsch's My GUI script, select all so you get a cartoon thick in blue again robbing you of valuable information. Not sure if there is a way to stop scripts doing this. Does anyone use cartoon thick?

The throbbing box top left uses a lot of real estate - essential to check that it hasn't frozen but could be much smaller, maybe a bar style?

Moving horizontal buttons, this effect is very annoying to me,especially when using bands in combination with scripts, disable bands button moves about. Addition of idealise and move select (grr) push the buttons so far across the screen that I have to open notifications window to access the chat open/close triangles. Also I have hit rebuild instead of idealise a couple of times :) tiredness, a factor of playing late trying to set up for a long script.

Vertical pop up menu - appears to be appealing to a childlike audience which is inappropriate for an 'advanced' interface. Also view and undo buttons are cunningly buried under the enormous Script running box, which can't be moved. View and undo need to be accessible.

View menu is huge, can it perhaps be setup so that there is a separation beteen items which you never change once set up, and things you need to get to all the time. So that you can expand it to access those items on the rare times you need to use them?

The distribution of tools across the main menu and undo menu appears to have grown a bit like topsy, so often you need to have both open and look at a postage stamp size protein.

Many of the tools could be set up in the same way as the original interface using the side attached triangle open method. As long as they are grouped so they are accessible when running scripts. Behaviour I have open alll the time for example but don't like having to move it out of the way.

An advanced GUI can have a learning curve, and not be entirely 'idiot proof' imo, crashing or making an error because you do something silly is not a bug in the software as such.
You can do stupid things in most software, for example Word, spreadsheets, graphics and CAD.

I would prefer the scientists to have the best tool they can get and try to use some of the tricky bits myself, rather than reduce the tool functionality to the lowest common denominator user. Not sure if they use the scoreboards or chat options though :)

MurloW Lv 1

I've been using selection interface ever since I tried it after folding a few months, and it allows me to work much faster (rebuild small areas on the fly or change structure by merely selecting residues and hitting a button, click+drag banding, quick freezing) and more accurate (targeting areas with click+drag select for a shake/local wiggle, choosing exactly between which segments my cutpoint is).

I agree with most of bertro and spmm's posts. Overall it should definitely be sleeker. The comically large buttons on the left side could do with a redesign, as well as the Undo tab's buttons. Cookbook is perfect, thank you. Maybe make all movable windows also adjustable in size? What I'd definitely like is being able to make multiple cuts at once by pressing 'C' and a hotkey/button to close all yellow cuts at once.

Oh, and please make it so that all windows stay where and how they are when changing tracks/puzzles or loading solutions or minimizing client or anything. Seriously, do this. Perhaps with some sort of sticky edge system, although that might not work for all resolutions. Mine would be perfect though :p attached screenshot has proposed sticky edges highlighted.

marie_s Lv 1

I only use the selection interface. I find it very easy to select part and apply tool, to put bands and remove them…

I use carton thin and yes the blue color to select part is hiding to many information.
Flicking just mutated segments is annoying for me.

All view options should be in view options like electron density and contact map but pulse when working is useless, as show sidechains with clashes or exposed, show stubs, pulse guide. Symmetry chain color should be in color sub menu. I never used enzdes and CPK, bonds (helix), bonds (loops). Ligand constraints are only on, no?
Somebody fold with score color but without relative scoring?

I think that we agree that voids is not so useful and at least, less than the place it had in tutorials.

Tracks should be in main with save.
Social is useless.

The only problems for me are (but perhaps common to 2 interfaces and already said):

  • the windows (cookbook, …) sometimes have very bad position almost out of the screen,
  • rebuild less than 3 segments, I don't understand why it is not possible to rebuild a twisted segment,
  • a frozen part forbid many tools, this is very annoying.

I like the new move tool and that drag and pull are now as smooth as in the old interface (for those who try selection a long time ago, it was a major problem).

Please don't remove the arrows in undo, I don't want to lost time finding the points in the graph but I never use the button clear.

And if we could keep our favorite interface and view options even when we open a tutorial for help, it will be great.

lilbitnerdy Lv 1

I switched over to the selection interface a short time after starting here. I did so because some things were simply easier in the selection interface than they were in the original. Since doing so, I've noticed three things:

  • You have to figure it out on your own. There isn't much in terms of documentation.
  • The windows keep moving and getting in the way.
  • I keep getting options in "Main" and "Undo" mixed up. This is particularly true when saving/sharing solutions and changing tracks. I also look for the alignment and density tool in view options. I know they're in main, but my brain likes to check "view options" anyway.

Not sure if that helps, but is my 2 cents.

Cheers

LilBit

Deleted user

After "growing up" with the advanced GUI interface, the selection interface is terrible to use. It's not at all intuitive, I can't find many of the options and functions, and the huge menu buttons just get in the way. My usual reaction is to find my way out of it as fast as possible, which is hard in itself.