Local wiggle score handling

Started by DisposableHeart

DisposableHeart Lv 1

The purpose of using local wiggle definitely is increasing points. When there is a point drop during local wiggle we have to undo the last step (ctrl-Z) or restore the best. I prefer undo because the locks remain intact, while restoring the best may take us somewhere else.

The suggestion is: when there is no point increase during a local wiggle, do an undo immediately.

This would make walking the backbone much more easy, while programming it only a few lines of code.

Thanks

DisposableHeart Lv 1

Refined:
The suggestion is: when there is no point increase during a local wiggle, do an undo immediately, otherwise do a Restore best.

shepherd Lv 1

When you explore a different overall structure, you usually accept a lower score while you get that change organized. If local wiggle did an automatic restore-best, it would become useless in this situation (unless, of course, the other suggestion about providing a "recent best" were implemented).

xiando Lv 1

I prefer it as it is, as the negative transitions give me valuable information.

I hope that the development team, should they enact this change, will make the "feature" a user selection for isolated wiggle, rather than a mandatory alteration to its method of operation.

jas0501 Lv 1

I've noticed that often the score drop during local wiggle is caused by a short band, sometime an accidental one. The tug-of-war during this type of jumpy wiggle can provide a valuable jump to a new high, often after removing the band.

The above suggestion would not permit this type of discovery. I'd vote for leaving it as is.