I tested this idea that some other amino acid would rebuild helices better in design puzzles. This is a change that could be made on puzzles (by changing the default aa), rather than in the code, and would certainly save people from giving up in disgust. Many people don't look at sidechains at all when they are first shaping a puzzle, and would not think of changing them by hand prior to trying to make a helix.
On 65 residue dimer design puzzle, I started from reset, cut off the first 14 residues, changed to helix, and attempted to rebuild them. I arbitrarily chose 40 as the maximum number of rebuild poses that someone would wait through before giving up on the tool, though for many people it would be fewer. Ran 10 trials per condition, each starting from extended chain.
All isoleucine (as given at puzzle start), no shaking:
7 out of 10 trials failed (did not produce a decent helix in 40 poses or less)
number of poses required on successful trials: 13, 14, 19
All isoleucines, shake 2 iters before starting rebuild:
6 out of 10 failed
successes: 12, 12, 13, 35
All alanines:
4 out of 10 failed
successes: 7, 7, 17, 19, 23, 39
All glutamates:
1 out of 10 failed (succeeded at 44 poses)
successes: 5, 5, 6, 6, 6, 7, 8, 14, 26
note: with glutamate, whenever it took more than 10 poses to get a good helix, it was only the last 2 segments that would not curl up
Obviously the devs could test other amino acids (methionine seems an obvious candidate, if hydrophobes are preferred). The downside of picking one that has a high affinity for helices might be that it makes rebuilding sheets harder, but currently people in chat are complaining about helices, not sheets.