wlemmon Lv 1
This is a new coloring scheme which combines the ideas behind "use relative score coloring" and color relative to guide." It should apply relative scoring AFTER computing the difference from the guide.
Problem:
Around the end-game phase, a player wants to locate the areas of most concern – the areas which are the worst match to the guide. However, if color-relative-to-guide is turned on, the coloring may be all close to green – I'm that good ;)
Solution:
Add a color scheme, which calculates the difference from the guide's score as usual, but then normalizes from green to red. Something like this: scale( difference(guide Score Vector, current Score Vector), from=green, to=red)