Ignacio Lv 1
Auntdeen and you made convincing statements, and I agree. I stressed too much the importance of the "top score" in my post, and your points are correct. However, I also suggested the top 10 solutions from the soloists to be made available for everybody. If soloists work fully independently, as I suggested, it is likely that al these solutions are quite different. However, after reading all that you too said, I think 20 or 30 could be even better.
I did not think about the evolving score, but you are right. A simple option would be to give the evolvers as many points as the difference between the score when they first get the solution and the score when they end. On one hand this seems quite strange, given that it would mostly benefit those evolvers that dramatically improve bad solutions. However, a nice idea also emerges: now evolvers work is very technical, being concentrated on improving a bit the best solution of a group. With the other score, evolvers would be interested in improving as much as possible any solution, no matter how bizarre. Some of the solutions could perhaps make it to the top scores by that divergent, creative work, even if the soloists that first built them failed.
So the problem is just avoiding people start evolving solutions with a -900000 value and winning the competition with a single wiggle. Although this would be in general difficult if only the top 20-30 scores or so can be evolved, it still could occur, especially at the beginning of a puzzle. The simplest solution probably is allowing evolvers to start only some hours after the beginning of the puzzle, so the top soloist scores are already quite good. After all, my proposal goes in the direction of favoring that all people tries first some soloist work and later, if that fails or become tired, shifts to evolving. This could be a way to favor that.
A further refinement derives from another of my suggestions, which was to make all people become evolvers some hours before the end of the puzzle. An additional possibility would be to have a first classification for "early evolvers" for those that improve solutions before that point and a second classification for "last-minute evolvers" in which everybody would be working with the already highly evolved solutions for further improvement. Again, in both cases, the value would be the difference between the scores before and after the evolver works with the solution. Still, now I think that, if this two classifications existed, my idea of forcing everybody to become evolver becomes just too rigid, it is totally unnecessary. It would be simpler to open the "last-minute evolver" competition and leave people choose between continuing soloist work and starting last minute evolver work in those say last 12 or 24 hours of the puzzle.
I am certain I can come up with some other ideas for the evolver scores tomorrow, but now it is time for me to sleep. Thanks for your interesting feedback.
Ignacio