"I'm also sure that the IR_PUZZLE files can be spoofed and manipulated to point to a PDB file, so import is always possible"
if that becomes a problem, we will address it.
Until then, as Foldit is game there is no reason to let you import/export files.
If you "want the ability to interface directly with the game using molecular dynamics software" yourself (for scientific reasons or for fun) then you can do exactly that with the standalone version:
http://depts.washington.edu/uwc4c/express-licenses/assets/foldit/
You can load in any file you want, run Foldit and output your results. Then you can interface with external programs all you want.
If there is a particular external program that you feel would be beneficial to Foldit, then you can open a specific feedback about that. We could add it to the game, that way every Foldit player would be able to use it.
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In regard to Brick & infjamc's comments about Puzzle 482… I'll try to keep this simple:
Not every Foldit puzzle is a CASP or Unsolved protein. Basically, those cases are rare (getting our hands on those puzzles is not easy, it's not like unsolved structures are being solved every day, that's why we need Foldit in the first place!) and if we only posted unsolved cases you would have very few puzzles.
Every new feature we come up with requires a lot of tweaking (as you all know, just look at Exploration puzzles!) and there is no way we could find out how well these new features are doing if we can't check your solutions against the native. This means that we would have to wait until the native comes out to get ANY feedback on your puzzles, which is not a feasible solution.
To make it fair, we could include the native guide on every non-unsolved puzzle, but that would be pointless except to make sure the tools are sufficient (which we sometimes do).
Every puzzle that has the word "unsolved" in the description (or is a new CASP puzzle) will not have a publicly available native. We could only give out points for those puzzles, and the rest could just be for fun (or essentially BETA puzzles to improve the tools in the game) but if that is a route players want to go down, it would require a developer chat as this would be quite a change!
Specifically speaking of Puzzle 482… I PMed infjamc about his top-scoring solution and got an even more detailed reply than what is posted in the wiki.
I showed his reply at last week's Foldit meeting and because of it 2 things were decided:
1) we are going to try to find even more unsolved cases (we have already contacted the PDB to be able to get their sequences 3 weeks before they release them, just heard back today that this could be possible)
2) Puzzle 482 was actually designed to test whether or not the current version of the Alignment Tool was sufficient to find the correct alignment. All of you and I have known for a while that the Alignment Tool was difficult to use, but the results from 482 finally proved to the entire Foldit Team that we need to add cutpoints to the Alignment Tool. infjamc has been saying this for over a year:
http://fold.it/portal/node/986943
Thanks to the results for Puzzle 482, the current top priority is to implement cutpoints into Foldit so that you can add them yourselves (it was always on the list, but is now at the top of the queue!). This should significantly help in Exploration Puzzles, Electron Density Puzzles, Symmetry, and obviously with the Alignment Tool.
I hope this makes your day, infjamc! :-)
I'll be happy to discuss this further, but a different feedback or Forum post would be more appropriate. Thanks!