Once again, thanks for commenting on my suggestions. Regardless of how you feel about them, it makes me feel like I am part of the community at large, and not being ignored.
wlemmon, the initial post I submitted accidentally without completing it, and since I could not edit my post, I sent a follow-up post soon after. So, it was for all intents and purposes, a suggestion, which I will now clarify again.
It has become clear that people have misunderstood my suggestion. Granted, I could have typed my initial post better, but we all make mistakes. I will take this chance to clarify my suggestion.
I understand that most people prefer a particular interface from the two that have been made available, which is an inherent attribute of a program providing such options. I also understand that since the game has been around for well over 3 years, it would be difficult for many players of the game to consider the removal of one of them, especially those with considerable experience. While there are undoubtedly many bugs and good suggestions that will take precedence over this particular suggestion, it is still something which should be considered.
By the term "removal", I am referring to the absence of the ability to switch between two interfaces, the idea being that only one consistent interface is required and used. The features from both interfaces would be retained and merged (or unified) into a single interface; in particular, the segment selection feature. The other feature, the large menu buttons, could be switched on/off through an option in the View menu.
What I am NOT suggesting, is that the selection feature of the Selection Interface is useless, and should be removed. Far from it.
I cannot come up with any advantages for having two separate interfaces, within the context of "Selection Interface". There may be advantages outside this context.
Disadvantages:
- Currently, inconsistencies between mouse and keyboard combinations over the two interfaces make the combinations confusing, and thus the game becomes harder to use when switching between interfaces, consecutively. This is one reason why players use one interface predominantly over the other.
- The Selection Interface features are unrelated. This is further compounded by the fact that the interface is labelled "Selection Interface", but also changes the menu appearance and behaviour. Players may like the selection feature, but dislike the menu buttons, and visa-versa.
- There would likely be overhead in relation to the code within the game, in keeping two separate interfaces, causing larger executable file size. Many of the same functions may need to be mapped twice (e.g. mouse and keyboard combinations), in order to cater for both interfaces.</ul>
If a questionnaire were to be put forward by the developers, asking which of the two interfaces each player used mainly while playing the game, most players that started playing Foldit after the implementation of the Standard Interface would probably say they mainly use the Standard Interface over the Selection Interface. This is because new players are exposed to the Standard Interface by default in the Intro Levels, and only discover the other interface some time later, through experimentation, chatting to other users, or reading the Wiki. In some cases, it could be a very long time before they discover it, if at all. Therefore, they are much more likely to become conditioned to the use of the Standard Interface over the Selection Interface. "Older" players are more likely to use the Selection Interface.
I am certain there are players that want to use both interfaces (read this to mean all features from the Standard Interface, and the selection feature), but find it tiresome switching backwards and forwards between the interfaces, and having to remember the differences between mouse/keyboard combinations they want to use.
Unfortunately, the divide between the two interfaces will prevent the selection feature from reaching its full potential, when it could be put to far better use. Unifying the interfaces would make the game more streamlined, less confusing, and improve gaming efficiency for many players.