WBarme1234 Lv 1
Actual Situation while running a recipe:
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There is only one function like WiggleAll(xx) running at once and the recipe waits until this function is complete.
xx means integer number of complete rounds.
While doing a manual wiggleAll (W-E-T), I'm able to change in parallel ClashImportance(CI) to my desire - I'm getting good points for doing that! -
While doing an ED-Puzzle I noticed that wigglesidechains (E) sometimes needs several hundred rounds until no more gain - each round gives then ~0.002 points! Seems strange to me! Mostly, it takes up to ~20 rounds to complete no more gains.
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No chat/messages working in CH since 1 year. Which channels# are used?
What is needed in a recipe:
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I would like to have functions WiggleAll(msec) - where I can for ex. set randomly the time running in msec.
( P.S:: I noticed that xx= in integer rounds don't give the highest points. ) -
I would like to be able to run a new function wiggleall(untilStopCmd) and then be able in parallel to change the CI to what ever I want (Ramping/Stepping, …), …