Puzzle 705 seems to call for lots of bands, and banding is difficult. With all the blobs, it's hard to see the target blob on the guide. Then you must rotate the view multiple times to get the band to the right spot. Usually you delete the band a couple of times by accident, and need to Ctrl-z to get it back.
Starting a band on a blob, then shift-D to hide all the rest of the (non-banded) blobs, makes banding somewhat doable, but it's still a chore.
I don't see the gain for science in what amounts to a struggle with the user interface. It seems like the interesting question is which segments to band in what order. Lots of folders have proved their ability to create a band from point A to point B despite the difficulty, so lets file that and move on.
Suggestion #1, provide a right-click context menu with a "band to guide" option. In centroid mode, a blob-to-blob band would be sufficient. Fine-tuning is left to the user.
Suggestion #2, make bands a little easier to handle. Eliminate the click-to-delete option, or make it a separate setting. You can still delete the band via its right click context menu or a global "r". If you must keep click-to-delete, make the head of the band larger and give it a safe collar to cut down on accidents.
Suggestion #3, add a note that can be displayed outside of note mode. I'm thinking of something like placemarks in Google Earth, where each placemark can be turned on or off independently. Allow placemarks on the guide as well. The placemarks could reside in a collapsing section of the cookbook.
Suggestion #4, extend the "band to guide" option, offer a "band to placemark". One possibility is to make this a context menu option on an existing band. Creating a short band to start is not a big issue.
Suggestion #5, add a "go to segment" option. Perhaps it could be added to the score box. (Or maybe just as a "g" keyboard shortcut.) As a bonus, display the number of segments in the score box. Perhaps add a toggle which would display numbered placemarks every five or ten segments.
A more powerful user interface seems a reasonable requirement for more complex puzzles.