Sundry suggestions

Started by ws

ws Lv 1

  1. A lot of people seem to run into the 16-bit color selection bug. Perhaps that should be documented prominently somewhere?
  2. The chat feature is barely usable on slow computers. It appears to only process one key press per screen redraw, so at around 3 frames per second it takes way too long to input a sentence.
  3. Consider giving the amino acids appearing in the protein numbers according to the linear sequence and displaying these numbers to help people discuss folds.
  4. Bending and twisting a protein presumably costs points (energy), but it's hard to tell how much because the energy change from the between-chain interactions dominates the change due to self-interactions when making local changes. It's also hard to tell what the "rest state" of the protein's backbone is. This makes it hard to guess what high-level structure is appropriate. Here are two ideas to help solve this problem:
    1. Display the bending and torsional stress of each part of the backbone somehow.
    2. Allow users to temporarily turn off most of the forces, leaving only the interaction of backbone amino acid i with i+1 (for all i); i.e., the forces related to the primary structure. One could use this mode to explore what the self-interaction energy function looks like. </ol>
    3. The "wiggle" feature seems to do hill-climbing with a little inertia. Adjustable noise of some sort (simulated annealing) might help it get out of local minima. From another perspective, it would be nice to have a gradual tradeoff between human and computer effort. If I step away from the computer for an hour, the computer should keep itself busy folding. </ol>