Placeholder image of a protein
Icon representing a puzzle

1592: Symmetric Dimer Design: Limited Interface

Closed since over 7 years ago

Intermediate

Summary


Created
October 26, 2018
Expires
Max points
100
Description

Note: Due to exceptional performance issues, this puzzle has been made worth zero points. Players should not feel compelled to play this puzzle to remain competitive on the leaderboards. However, if you are able to play this puzzle without issue, we'll still analyze any solutions.



This symmetric design puzzle has C2 symmetry, with two symmetric chains. This puzzle is a little different from other symmetry puzzles, in that we want players to focus on building a smaller interface between the two chains. There is no H-bond Network Objective in this puzzle, so the interface can be completely nonpolar (orange sidechains). We want to see if Foldit players can still build strong interfaces while limiting the number of nonpolar residues on the surface of each chain. See the puzzle comments for Objective details. The Baker Lab will run folding predictions on your solutions for this puzzle, and those that perform well will be synthesized in the lab. Remember, you can use the Upload for Scientists button for up to 5 designs that you want us to look at, even if they are not the best-scoring solutions!

Top groups


  1. Avatar for Void Crushers 100 pts. 19,834
  2. Avatar for Anthropic Dreams 2. Anthropic Dreams 74 pts. 19,829
  3. Avatar for Go Science 3. Go Science 54 pts. 19,541
  4. Avatar for Beta Folders 4. Beta Folders 38 pts. 19,455
  5. Avatar for Gargleblasters 5. Gargleblasters 27 pts. 19,428
  6. Avatar for Contenders 6. Contenders 18 pts. 19,238
  7. Avatar for L'Alliance Francophone 7. L'Alliance Francophone 12 pts. 17,878
  8. Avatar for Marvin's bunch 8. Marvin's bunch 8 pts. 17,356
  9. Avatar for Russian team 9. Russian team 5 pts. 16,859
  10. Avatar for Team South Africa 10. Team South Africa 3 pts. 15,180

  1. Avatar for ManVsYard 31. ManVsYard Lv 1 20 pts. 17,679
  2. Avatar for Anfinsen_slept_here 32. Anfinsen_slept_here Lv 1 19 pts. 17,619
  3. Avatar for robgee 33. robgee Lv 1 18 pts. 17,377
  4. Avatar for jausmh 34. jausmh Lv 1 17 pts. 17,356
  5. Avatar for gdnskye 35. gdnskye Lv 1 16 pts. 17,286
  6. Avatar for LociOiling 36. LociOiling Lv 1 15 pts. 17,206
  7. Avatar for Bletchley Park 37. Bletchley Park Lv 1 14 pts. 17,164
  8. Avatar for GUANINJIN 38. GUANINJIN Lv 1 13 pts. 16,870
  9. Avatar for vakobo 39. vakobo Lv 1 12 pts. 16,859
  10. Avatar for Deleted player 40. Deleted player pts. 16,659

Comments


bkoep Staff Lv 1

Core Existence: Monomer (max +2100 +2260)
Ensures that at least 21 residues are buried in the core of the monomer unit.

Core Existence: Complex (max +2100 +2260)
Ensures that 42-52 residues are buried in the core of the entire complex (including the interface between monomer units). Players will not receive the full bonus if more than 52 residues are found in the core of the complex.

SS Design (max +500)
Penalizes all CYS residues. Penalizes GLY, ALA residues in sheets and helices

DoctorSockrates Lv 1

The game is freezing for 0.5-1.5 seconds whenever I drag in a building block, move around a cut segment, Freeze a segment, or other related matters. I'm assuming it's because the game has to do double duty for rendering and calculating the dimer ghost's score, but I wish this puzzle had a mode where you can edit a monomer, then introduce the dimer.

Here's a Twitch clip from my broadcast of me having these issues. https://clips.twitch.tv/AcceptableChillyAirGuitarNinjaGrumpy

Edit: I've realized after the fact that this is in part due to having filters on at all times (I typically can handle performance impacts from filters but this is one of the exceptions), but even with all filters toggled off there is a 0.1-0.3 second freeze between actions.

bkoep Staff Lv 1

We're sorry to hear the symmetry puzzles are still having some performance issues! This has been a tough problem to solve, but your continued feedback is helpful!

Also, thanks for noting the error in the maximum Objective bonus; I've corrected the comment above.