DoctorSockrates Lv 1
Hey folks, your favorite young streamer's back with some preliminary comments and it's…not fantastic to say the least.
I actually had a lot of fun with the last couple ED puzzles because my strategy would be to get a lock on a region with a sequence of "landmark sidechains" (namely the ones with benzene rings) and proceed to attach them one at a time from there. Quite therapeutic once I got "into the zone" and got a steady flow going.
But then I got to this one. For those keeping up with my livestreams you probably saw last Friday that I wasn't able to get a lock on any portion of the cloud for a couple reasons. Firstly was discovering how Trim Density actually works.
What I expected it to do was cut away a portion of the cloud based on the slider from the point of reference of the camera. That probably sounded wordy, so I'll provide an example: If I looked at the cloud from afar, slid the slider to 75% and hit okay, I'd expect the 25% closest to the camera to cut away, exposing the layer underneath.
How it actually works is that it cuts away all of the cloud except for any bits that are close to the physical protein that you're manipulating, the distance threshold obviously being modified by the slider. So for those like me wondering why the entire thing disappears when you hit OK, this is why. Now I tried using it the proper way once I discovered what was wrong…but honestly with how it worked I didn't feel like it was useful. I'd have to spend time folding up a protein into a rough chunk of what I wanted to focus in on, resize it, re-fold it into the residues that I wanted to test for "landmark" status, rinse repeat. That's way too much effort for trying to insert a residue like a literal puzzle piece to see if it fits the metaphorical "hole" that's obscured by the rest of the holes (i.e., the rest of the cloud.)
Electron density puzzles are otherwise simple to me conceptually: find the patterns in the cloud, match them with what you have, and align accordingly. What strikes me as the main difficulty here is the workspace. Threshold manipulation was enough for me to scope out the landmark residues on the outside for me to align the rest, but once you layer in the shell of extraneous cloud, it's not impossible to do the same strategy, but it's much too time consuming to hold my attention in its current state.
I've seen frood's eraser suggestion, and that could be a good remedy, and it's quite similar to a solution I had in my mind where one could cut out fragments like a surgeon to expose the cloud underneath. Controls have always been a bugbear with Foldit and if I were in the developer hotseat I'd be looking at other 3D modeling programs or sandbox games as a reference to improve the UI/UX shortcomings of Foldit.
I'm gonna separate this post so that it doesn't get too long, so check the replies.