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359: Design the Pocket 1

Closed since over 15 years ago

Beginner

Summary


Created
September 10, 2010
Expires
Max points
100
Description

The sidechains closest to the ligand in this puzzle are designable and we need you to find the best possible match! If you are new to Foldit, make sure you have completed the Introductory Design Puzzles (6-1 through 7-2).

Top groups


  1. Avatar for Mmm Helix Fries. 21. Mmm Helix Fries. 1 pt. 13,435
  2. Avatar for Ukraine 22. Ukraine 1 pt. 13,434
  3. Avatar for Super Happy Fun Time 23. Super Happy Fun Time 1 pt. 13,343
  4. Avatar for test_group1 24. test_group1 1 pt. 13,090
  5. Avatar for DSN @ Home 25. DSN @ Home 1 pt. 13,090
  6. Avatar for Extraterrestrials 26. Extraterrestrials 1 pt. 13,090
  7. Avatar for Deleted group 27. Deleted group pts. 13,090

  1. Avatar for CaNNon 101. CaNNon Lv 1 22 pts. 13,469
  2. Avatar for Vasdeus 102. Vasdeus Lv 1 21 pts. 13,469
  3. Avatar for kevincroissant 103. kevincroissant Lv 1 21 pts. 13,469
  4. Avatar for pppppppo_98 104. pppppppo_98 Lv 1 20 pts. 13,469
  5. Avatar for SeTosha 105. SeTosha Lv 1 20 pts. 13,468
  6. Avatar for 5ess 106. 5ess Lv 1 20 pts. 13,467
  7. Avatar for Ujelet 107. Ujelet Lv 1 19 pts. 13,465
  8. Avatar for Ungoliant 108. Ungoliant Lv 1 19 pts. 13,464
  9. Avatar for mmckenn9 109. mmckenn9 Lv 1 19 pts. 13,462
  10. Avatar for stormrobberee 110. stormrobberee Lv 1 18 pts. 13,461

Comments


Fluttershye Lv 1

Is it intentional that the ligand is locked in place?

I'm a new player, but in the previous design puzzle it was possible to wiggle or manually pull the ligand into an optimal location. Right now, it still seems to be possible to wiggle it around but at a drastically reduced rate (.001 per second about, for as long as you care to let it run).

The result is that I've done about 15 seconds of design, and a few hours of letting it wiggle as it is the only way to move things.

beta_helix Staff Lv 1

If you go into design mode and click on individual designable residues, you can mutate them manually.

This is where we need your help, because our computers can run "Mutate Sidechains" for hours and just get stuck. We are hoping that you can find interactions that "Mutate Sidechains" is unable to detect!