Placeholder image of a protein
Icon representing a puzzle

500: Cutpoint Puzzle

Closed since over 14 years ago

Intermediate Overall Prediction

Summary


Created
December 30, 2011
Expires
Max points
100
Description

In this puzzle, we've cut up the protein into chunks of loops, sheets, and helices. Use the Move Tool (Acessible by clicking on the segment you want to move) and reposition the secondary structures into their correct positions. You'll need the latest update to play this puzzle.

Top groups


  1. Avatar for Crunching Family 42. Crunching Family 1 pt. 8,729
  2. Avatar for DSN @ Home 43. DSN @ Home 1 pt. 8,503
  3. Avatar for test_group1 44. test_group1 1 pt. 6,844

  1. Avatar for phi16 51. phi16 Lv 1 52 pts. 9,400
  2. Avatar for glaciall 52. glaciall Lv 1 51 pts. 9,399
  3. Avatar for djag 53. djag Lv 1 51 pts. 9,398
  4. Avatar for j_johnso 54. j_johnso Lv 1 50 pts. 9,398
  5. Avatar for harvardman 55. harvardman Lv 1 49 pts. 9,395
  6. Avatar for heather-1 56. heather-1 Lv 1 49 pts. 9,394
  7. Avatar for strong_base 57. strong_base Lv 1 48 pts. 9,394
  8. Avatar for auntdeen 58. auntdeen Lv 1 47 pts. 9,393
  9. Avatar for B_2 59. B_2 Lv 1 47 pts. 9,393
  10. Avatar for Jim Fraser 60. Jim Fraser Lv 1 46 pts. 9,389

Comments


auntdeen Lv 1

There seems to be no way to rebuild sections by hand that include a blue band, although scripts are able to do so.

It appears that you can only hand build within a blue banded section.

spmm Lv 1

I can't personally see any advantage in having to use the move tool because it doesn't work in 3D just spins and is so sensitive there is little feel to it for me anyway. Ok for right click and moving things.

Is the assumption here that each segment is already perfection and just needs to be put together 'just so'' like an engineering puzzle? The long tail - the move point is not a the mid point and any attempt use rebuild to let it show you some options of where it might want to be all include ruining the helix.

Rav3n_pl Lv 1

This is almost that, what I suggest :)
http://fold.it/portal/node/989259#comment-12712

There is few things that are killing joy:

  • constrains should only kill the score, not pulling
  • blue bands are not need, constrains are enough to show join points
  • wiggle/pull lock is present in very odd way: helix is bending badly when wiggle on longer constrains

I think, that we should have more flexible/ignorable loops in this type of puzzles. We can arrange structures then enable loops and work on best connection between structures.
my 5 cents ;]