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Icon representing a puzzle

620: Quest to the Contact Map

Closed since over 13 years ago

Advanced Overall Prediction

Summary


Created
August 20, 2012
Expires
Max points
100
Description

In this puzzle, we've given you the contact map of the native. Open the contact by going to [Actions]>[Contact Map]. The white squares show which regions are next to each other in the native. Try to bring these regions closer to match the native, and increase your score multiplier. You can click on the squares to show you which pieces of the model need to be closer.

Top groups


  1. Avatar for FoldIt@Netherlands 11. FoldIt@Netherlands 11 pts. 10,364
  2. Avatar for Gargleblasters 12. Gargleblasters 9 pts. 10,309
  3. Avatar for HMT heritage 13. HMT heritage 7 pts. 10,209
  4. Avatar for Brony@Home 14. Brony@Home 5 pts. 9,910
  5. Avatar for BOINC@Poland 15. BOINC@Poland 4 pts. 9,806
  6. Avatar for Deleted group 16. Deleted group pts. 8,914
  7. Avatar for 7Monkeys 17. 7Monkeys 2 pts. 8,822
  8. Avatar for Freedom Folders 18. Freedom Folders 1 pt. 8,803
  9. Avatar for Mojo Risin' 19. Mojo Risin' 1 pt. 8,784
  10. Avatar for Geekdo 20. Geekdo 1 pt. 8,756

  1. Avatar for cbwest 101. cbwest Lv 1 8 pts. 9,596
  2. Avatar for Deleted player 102. Deleted player pts. 9,568
  3. Avatar for Drope_ 103. Drope_ Lv 1 8 pts. 9,509
  4. Avatar for biomisha 104. biomisha Lv 1 8 pts. 9,464
  5. Avatar for Aubade00 105. Aubade00 Lv 1 7 pts. 9,463
  6. Avatar for bcd 106. bcd Lv 1 7 pts. 9,451
  7. Avatar for froggs554 107. froggs554 Lv 1 7 pts. 9,441
  8. Avatar for Rispervisper 108. Rispervisper Lv 1 7 pts. 9,429
  9. Avatar for jermainiac 109. jermainiac Lv 1 6 pts. 9,413
  10. Avatar for JasperD 110. JasperD Lv 1 6 pts. 9,393

Comments


BitSpawn Lv 1

what I'm doing

    • Check the white spots on the exploration map.
    • Make the corresponding bands. Some bands are incompatible with others, avoid them.
    • Stabilizes with CI = 0.50
    • Maybe use a compressor with low CI (I have not used any)
    • Once stabilized run a rebuilder with variable CI and reconstruction size 2-3. I have started with CI=0.50, when you don't get more points go up the CI +0.05 every time.

Right now 10,665 (rank 2) and current CI=0.75

I haven't used a known compressor, I have written for this one very very simple:

for seg=1,get_segment_count()-1 do
  deselect_all()
  select_index_range(seg,seg+1)
  do_local_rebuild(3)
  set_behavior_clash_importance(0.07)
  do_shake(1)
  set_behavior_clash_importance(0.50)
  do_global_wiggle_all(4)
  set_behavior_clash_importance(1.00)
  do_shake(1)
  restore_recent_best()
end

Using sphere is a good idea.

I hope this helps.

truestone Lv 1

To the right of the red/white contact map, in the grey margin, is a column with more black dots. These go on and off as you manipulate the protein, and I'm pretty sure their state influences the exploration multiplier. So why can't we click them and see their greatness?

truestone Lv 1

The protein has 69 segments. The accessible part of the matrix has 67 rows and columns. The diagonal (including the 68th subdued column) represents the 68 adjacencies. The subdued column is towards the 69th segment and the problem was already filed as http://fold.it/portal/node/993369