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620: Quest to the Contact Map

Closed since over 13 years ago

Advanced Overall Prediction

Summary


Created
August 20, 2012
Expires
Max points
100
Description

In this puzzle, we've given you the contact map of the native. Open the contact by going to [Actions]>[Contact Map]. The white squares show which regions are next to each other in the native. Try to bring these regions closer to match the native, and increase your score multiplier. You can click on the squares to show you which pieces of the model need to be closer.

Top groups


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  1. Avatar for Simek 21. Simek Lv 1 5 pts. 10,913
  2. Avatar for Timo van der Laan 22. Timo van der Laan Lv 1 4 pts. 10,902
  3. Avatar for ErichVonSterich 23. ErichVonSterich Lv 1 3 pts. 10,879
  4. Avatar for BootsMcGraw 24. BootsMcGraw Lv 1 3 pts. 10,801
  5. Avatar for infjamc 25. infjamc Lv 1 2 pts. 10,788
  6. Avatar for Schleicher 26. Schleicher Lv 1 2 pts. 10,785
  7. Avatar for westrel3 28. westrel3 Lv 1 1 pt. 10,770
  8. Avatar for smilingone 29. smilingone Lv 1 1 pt. 10,743
  9. Avatar for packer 30. packer Lv 1 1 pt. 10,693

Comments


BitSpawn Lv 1

what I'm doing

    • Check the white spots on the exploration map.
    • Make the corresponding bands. Some bands are incompatible with others, avoid them.
    • Stabilizes with CI = 0.50
    • Maybe use a compressor with low CI (I have not used any)
    • Once stabilized run a rebuilder with variable CI and reconstruction size 2-3. I have started with CI=0.50, when you don't get more points go up the CI +0.05 every time.

Right now 10,665 (rank 2) and current CI=0.75

I haven't used a known compressor, I have written for this one very very simple:

for seg=1,get_segment_count()-1 do
  deselect_all()
  select_index_range(seg,seg+1)
  do_local_rebuild(3)
  set_behavior_clash_importance(0.07)
  do_shake(1)
  set_behavior_clash_importance(0.50)
  do_global_wiggle_all(4)
  set_behavior_clash_importance(1.00)
  do_shake(1)
  restore_recent_best()
end

Using sphere is a good idea.

I hope this helps.

truestone Lv 1

To the right of the red/white contact map, in the grey margin, is a column with more black dots. These go on and off as you manipulate the protein, and I'm pretty sure their state influences the exploration multiplier. So why can't we click them and see their greatness?

truestone Lv 1

The protein has 69 segments. The accessible part of the matrix has 67 rows and columns. The diagonal (including the 68th subdued column) represents the 68 adjacencies. The subdued column is towards the 69th segment and the problem was already filed as http://fold.it/portal/node/993369