Susume Lv 1
Crashed during different script - log.txt says during ActionRebuild, scriptlog also says during Rebuild.
Event viewer says exception code 0xc0000005 in game_library.dll.
Crashed during different script - log.txt says during ActionRebuild, scriptlog also says during Rebuild.
Event viewer says exception code 0xc0000005 in game_library.dll.
And again during ActionRebuild.
Event viewer says exception code e06d7363 in KERNELBASE.dll.
0xc0000005 is an access violation. It means the program was trying to use an area of memory that the operating system had not let the program own yet. Either you ran past the end of a buffer (touching memory you did not own) or you overwrote the area of memory where another variable you did own lived and made it point to some random location you didn't own.
Either way, it's related to memory work and is an extremely common error in most C-based programs as it is relatively easy to
And there are WAY more than just the 2 ways I listed to hit this error. But based on what I think Foldit is doing internally, those seem like the first causes I would try to rule out.
This code is what you get when your C++ program raises an exception that isn't caught by your own program's exception handling routines.
https://blogs.msdn.microsoft.com/oldnewthing/20100730-00/?p=13273
I am running the last Windows client
If you check my snippet of log, you can see the phrase 'Setting weight of master jump ( jump-id=12 ) to 1.0 (was undefined)'. That should provide a clue as to where the issue comes from. If that weight is in a structure that needs initialization, you may also have pointers in there causing memory exceptions (which I have since also seen).
And again during ActionRebuild (or possibly Sending SOPs)
Event viewer: exception code c0000005 in StackHash_0a9e
Fixed version crash: Started running recipe, then poof. FYI I have memory set to 10% for undo graph,
Crashes mainly when dooing something on screen (even mouse over).
With window minimized (and recipe), I didn't experience a crash yet.
Crash using Wiggle