It looks like the last symmetry science puzzle was 1191, in February. Since then, in March/April, the Symmetry Design beginner puzzle was crashing repeatedly. It is possible a bug was created in symmetry in that time frame and has never been fixed.
http://fold.it/portal/node/2002237 Beginner Puzzle "Symmetry Design" crashing on different machines
I would add that as recently as this October, the Symmetry Design Beginner Puzzle was crashing repeatedly. Any time a shake was invoked manually or from within a script, it would crash. Very similar to the symptoms I am experiencing with 1311.
Crashed at least 4x more since. Shame that this can't be played properly. I vote that this version of the puzzle is removed and reintroduced after the tools that are broken are really fixed.
I decided to try an old symmetry puzzle (1150) that did not have any complaints of crashes in puzzle comments or feedback when it was open. It crashes reliably during Rebuild within a minute of starting the enhanced DRW script. So it does appear that symmetry in general is broken, not just puzzle 1311.
I have shared with scientists the solution I tested with, named "1150 Crashing symmetry Dec 2016"
Script is TvdL enhanced DRW 2.8.0, accept all default settings.
Crash 1: during Rebuild
Exception code: 0xc0000374
Faulting module path: C:\Windows\AppPatch\AcXtrnal.DLL
log - Copy (30).txt (note that another client was running; crash was during Rebuild but is not at end of log)
Crash 2: during Rebuild
Exception code: 0xc0000374
Faulting module path: C:\Windows\AppPatch\AcXtrnal.DLL
log - Copy (31).txt
Crash 3: during Rebuild
log - Copy (32).txt
Crash 4: during Rebuild
Exception code: 0xc0000374
Faulting module path: C:\Windows\AppPatch\AcXtrnal.DLL
log - Copy (33).txt
Crash 5: during Rebuild
Exception code: 0xc0000374
Faulting module path: C:\Windows\SysWOW64\ntdll.dll
log - Copy (34).txt
Crash 6: during Rebuild
Exception code: 0xc0000005
Faulting module path: C:\Windows\SysWOW64\ntdll.dll
log - Copy (35).txt (this one has an Unhandled Exception in it)
Crash during recipes: only on shake all (not on shake selected)
Indeed. No crash with this recipe that uses only selected shakes (no shake all):
http://fold.it/portal/recipe/102015
Latest crash … immediately upon clicking wiggle after closing cuts. Lots of "can't find xxx" in the log.txt, I think that might be related to the game_dynamic issue which obviously doesn't help when symmetry is also broken. Log txt and mac crash log attached.
FYI I am running a fresh client (with the options.txt and all.macro copied into the correct - Resources - folder) last night in an attempt to clear the slate so troubleshooting 1311 would be "cleaner"… it did not help, first try on 1311 crashed on shake (no log on this unless it shows up in the log.txt attached here). All old foldit files are "quarantined" (I had to do this back in August because it was finding any client it could to run, from my OLD foldit backup folders, apparently. After game_dynamic started showing up it didn't know where to look or so it seems.)
Another crash but accidentally overwrote the log.txt file… on shake after a couple minutes of tenuous working. Caught the mac crashlog though so it's attached. (now I go back to working on the one that I can actually play for more than a couple minutes).
Shake (in recipe) crashes on Mac OS as well.
I don't know if it's linked, but:
-applying susume option (minimal graph properties) and minimizing the windows and only using recipes without shake, the following might happen:
-recipe can last the all night without crashing on one client
-using more clients with this same puzzle, other clients might crash after some time
-viewing a non crashed client after one night, and doing something on screen might crash this client (like if, with the time, the client looses stability).
This remembers me that a huge puzzle can randomly crash without notice after some time: like this 610 residues one: http://fold.it/portal/node/996825