Foldit client crashes on Puzzle 633

Started by smilingone

gitwut Lv 1

I'm done with this puzzle too. It crashes after I go to sleep and crashes before I get home from work. When it doesn't crash it slows everything down to a crawl. Running Windows devprev.

tamirh Lv 1

Found out what was causing the "Invalid residue found" issue, that will be fixed in the next devprev push.

tamirh Lv 1

Could someone let me know which scripts you are using when this puzzle crashes on you? I've fixed a memory leak (not windows specific) in Residue IE and I'm trying to make sure it is the one you guys have been running into.

brow42 Lv 1

Okay, there does seem to be a memory leak in 633. I made a script and ran it on both 632 and 633 for 90 minutes.

Time 7:50 7:55 8:00 8:20 8:44 9:00 10:36
633 611 628 633 660 686 697 771
632 xxx 532 563 574 586 581 582 584

selection.DeselectAll()
selection.SelectRange(a,b) – 10 mutable segments long
while true do
for i = a,b do structure.SetAminoAcid(i,'g') end
structure.MutateSidechainsSelected(1) end

P.S. Preview frequently doesn't work. I've blamed it on embedded html. But I have no html and I still can't preview. I blame the captcha.

Bletchley Park Lv 1

Scripts that heavily use mutate and banding.

May I also point this bug out to you:
"Mutate chooses and keeps worse sidechains with CL=1" it is still untouched.

BootsMcGraw Lv 1

I don't know if the problems I am having are related to this (I haven't started 633, yet).

Every instance of the game I run crashes in the middle of a script. I don't know how to give you the fancy "log" information everyone else seems to have. All I know is that my game screen greys out and I get a popup window that says something the effect of "foldit.exe had to shut down… too bad for you".

This has happened no matter what the script I run, no matter what puzzle, no matter how few instances of the game I had running. I have run versions of Acid Tweeker, DRW, GAB, Loop Rebuild, Mutate Combo. It doesn't matter what type of script it is. They all crash anywhere from a few minutes until a few hours after I set them in action.

I did notice this started immediately after the last update.

I have lost three-quarters of my possible playing time, since the game crashes while I'm asleep or at work or even going to the grocery store.

BootsMcGraw Lv 1

Well, I started 633.

Is it normal for a puzzle to consume 1.3 Gb of memory? The other puzzles I was running eat up only half that amount. And my sessions crash with alarming regularity.