gitwut Lv 1
I'm done with this puzzle too. It crashes after I go to sleep and crashes before I get home from work. When it doesn't crash it slows everything down to a crawl. Running Windows devprev.
I'm done with this puzzle too. It crashes after I go to sleep and crashes before I get home from work. When it doesn't crash it slows everything down to a crawl. Running Windows devprev.
Anyone have this issue using a Mac or linux?
Thanks for your help and patience with this one!
Found out what was causing the "Invalid residue found" issue, that will be fixed in the next devprev push.
Could someone let me know which scripts you are using when this puzzle crashes on you? I've fixed a memory leak (not windows specific) in Residue IE and I'm trying to make sure it is the one you guys have been running into.
Okay, there does seem to be a memory leak in 633. I made a script and ran it on both 632 and 633 for 90 minutes.
Time 7:50 7:55 8:00 8:20 8:44 9:00 10:36
633 611 628 633 660 686 697 771
632 xxx 532 563 574 586 581 582 584
selection.DeselectAll()
selection.SelectRange(a,b) – 10 mutable segments long
while true do
for i = a,b do structure.SetAminoAcid(i,'g') end
structure.MutateSidechainsSelected(1) end
P.S. Preview frequently doesn't work. I've blamed it on embedded html. But I have no html and I still can't preview. I blame the captcha.
Scripts that heavily use mutate and banding.
May I also point this bug out to you:
"Mutate chooses and keeps worse sidechains with CL=1" it is still untouched.
Rav3n_pl GAB BiS v2.0.1
Rav3n_pl Mutate Combo 1.4
I don't know if the problems I am having are related to this (I haven't started 633, yet).
Every instance of the game I run crashes in the middle of a script. I don't know how to give you the fancy "log" information everyone else seems to have. All I know is that my game screen greys out and I get a popup window that says something the effect of "foldit.exe had to shut down… too bad for you".
This has happened no matter what the script I run, no matter what puzzle, no matter how few instances of the game I had running. I have run versions of Acid Tweeker, DRW, GAB, Loop Rebuild, Mutate Combo. It doesn't matter what type of script it is. They all crash anywhere from a few minutes until a few hours after I set them in action.
I did notice this started immediately after the last update.
I have lost three-quarters of my possible playing time, since the game crashes while I'm asleep or at work or even going to the grocery store.
#633 multiple crashes on PC windows 7
Well, I started 633.
Is it normal for a puzzle to consume 1.3 Gb of memory? The other puzzles I was running eat up only half that amount. And my sessions crash with alarming regularity.