Foldit client crashes on Puzzle 633

Started by smilingone

Bletchley Park Lv 1

Win7 64-bit says:

Problem signature:
Problem Event Name: APPCRASH
Application Name: foldit.exe
Application Version: 0.0.0.0
Application Timestamp: 4e0501a6
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.1.7601.17651
Fault Module Timestamp: 4e211319
Exception Code: e06d7363
Exception Offset: 0000b9bc
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1043
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

The log says:

Tool on_action_complete called
Autosaved puzzles/0000993568/0000108474/default/autosave.ir_solution.
Autosaved puzzles/0000993568/0000108474/default/autosave-best.ir_solution.
Autosaved puzzles/0000993568/0000108474/default/autosave-recentbest.ir_solution.
Autosaved puzzles/0000993568/0000108474/default/autosave-creditbest.ir_solution.
core.pack.interaction_graph.interaction_graph_factory: Instantiating DensePDInteractionGraph
core.pack.pack_rotamers: built 7 rotamers at 1 positions.
core.pack.pack_rotamers: IG: 524 bytes
delta_score: -12.1938
Playing sound: 3
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
core.pack.interaction_graph.interaction_graph_factory: Instantiating DensePDInteractionGraph
core.pack.pack_rotamers: built 2 rotamers at 1 positions.
core.pack.pack_rotamers: IG: 504 bytes
delta_score: -137.272
Playing sound: 3
Tool on_action_complete called
core.pack.interaction_graph.interaction_graph_factory: Instantiating DensePDInteractionGraph
core.pack.pack_rotamers: built 17 rotamers at 1 positions.
core.pack.pack_rotamers: IG: 564 bytes
delta_score: 19.5271
Playing sound: 5
Tool on_action_complete called
core.pack.interaction_graph.interaction_graph_factory: Instantiating DensePDInteractionGraph
core.pack.pack_rotamers: built 3 rotamers at 1 positions.
core.pack.pack_rotamers: IG: 508 bytes

UNHANDLED EXCEPTION
1: RaiseException +88 bytes (no line)
2: library_main +15813949 bytes (no line)
3: library_main +15813876 bytes (no line)
4: library_main +5362427 bytes (no line)
5: library_main +6012663 bytes (no line)
6: library_main +6013073 bytes (no line)
7: library_main +5370423 bytes (no line)
8: library_main +4046307 bytes (no line)
9: library_main +1022036 bytes (no line)
10: library_main +1266113 bytes (no line)
11: library_main +3738909 bytes (no line)
12: library_main +4953568 bytes (no line)
13: library_main +4020361 bytes (no line)
14: library_main +3474096 bytes (no line)
15: library_main +4018232 bytes (no line)
16: library_main +1424525 bytes (no line)
17: library_main +1478057 bytes (no line)
18: library_main +15693208 bytes (no line)
19: library_main +15704499 bytes (no line)
20: library_main +15693326 bytes (no line)
21: library_main +15693737 bytes (no line)
22: library_main +4174381 bytes (no line)
23: library_main +4170030 bytes (no line)
24: library_main +4219918 bytes (no line)
25: library_main +4223414 bytes (no line)
26: BaseThreadInitThunk +18 bytes (no line)
27: RtlInitializeExceptionChain +99 bytes (no line)
28: RtlInitializeExceptionChain +54 bytes (no line)

tamirh Lv 1

Just an update for you guys. I've found and fixed the memory leak in the ResidueIE filter. That was a small leak and unfortunately not the one that's causing these crashes/eating up all the memory. I'll let you guys know once it's been fixed.

beta_helix Staff Lv 1

Has anyone who had the horrendous memory crashes with 633 tried out the new devprev update with it?

Please let us know if it has at least fixed this problem with Windows on Puzzle 633. Thanks!

Timo van der Laan Lv 1

Just have done an overnight mutating run on 633 on devprev. It looks like the big memory leak is fixed and more important the puzzle stays fast.
A small leak (20Mb) is there but that is with all the puzzles.

beta_helix Staff Lv 1

Thank you very much for the feedback, Timo van der Laan.

If nobody else reports any issues with this, we'll push the current devprev client to main tomorrow so we can post design puzzles using this filter again!

Thanks again!

smilingone Lv 1

I'm about to leave, but, will put a client on it for the day. I'll let you know whether or not it crashes later this evening.

Hanto_FZ140E_4G Lv 1

It might be playing it a little to safe, but I think I would seriously consider another design puzzle for devprev before jumping to any conclusions about pushing the fix to main