High wiggle leaves huge ideality score loss

Started by AsDawnBreaks

spmm Lv 1

Thanks for the explanation jflat. The following paras:

'This functionality has actually always been in Wiggle. Prior to the New Chapter, these extra degrees of freedom were only added on the even iterations of wiggle. Some players had noticed before that the even iterations would take a lot longer - this is why.

The design was such that even if you managed to get some unidealities into your pose, they would be resolved by Wiggle automatically over time.'

This seems to mean that if you were using wiggle manually you would never get to an 'even wiggle' is this still the case?
Personally I am really enjoying being able to do more manually with the protein before it turns to cement, that includes trying different versions of folds in tracks. Can we just leave it as is for a couple of puzzles to see how people use it? Early days yet.

jflat06 Staff Lv 1

The non-script Wiggle still used iterations as well - if you kept it running for more than a few seconds it would fall into an even iteration.

As for keeping it, I think low/medium power will almost certainly exist in some form, but we may experiment with the effects of removing or altering high power wiggle.

AsDawnBreaks Lv 1

Jflat, I understand that it gives some freedom, but not being able to resolve a several hundred point loss by itself? That loss is many times the affect of other score terms, even all of them at many times, save when you have a really bad clashing problem.

gitwut Lv 1

Is it just me, or does anyone else think this information would've been a lot more useful 2-3 weeks ago?

spmm Lv 1

ADB it is not clear from your initial post what the difference in segment ideality or overall score was from the start point to after using HP wiggle. Jeff has explained that there is a trade off with HP wiggle which may reduce the ideality score.

spmm Lv 1

Seth Cooper posted in the blog about Wiggle Power on Tue, 01/28/2014 - 11:59 (not sure which time zone)

Timo van der Laan Lv 1

Reading all this, I am starting to wonder if it would be an idea to give us more control on WHAT wiggle does. So no longer LOW, MEDIUM, HIGH. But Look at peptide bonds ON/OFF. (Repair mode after cut closing) And more of those controls. Of course there should be functions to manipulate this.

spmm Lv 1

Well maybe but don't forget it has to work with hand folding and low powered endpoints as well - mot just scripts.

gitwut Lv 1

I read the blog post about wiggle power. It states nowhere that they are considering removing high wiggle power. For anyone who has spent the last 3 weeks trying to come up with strategies which include the use of High wiggle power, it means that we'll be at square one again if they pull it. The blog states:

We may change precisely which bond geometry low, medium, and high power wiggle correspond to in the future, but plan to keep this general structure.

frood66 Lv 1

so if I understand correctly now….LPW is more or less like old odd iteration, MPW similar to old even iteration….and HPW is new (and possibly undoes previous good work).

Firstly, I have to agree with gitwut ^

Secondly, I now fear my car analogy with twin steering axles was more accurate than intended (It was supposed to be just a joke)