High wiggle leaves huge ideality score loss

Started by AsDawnBreaks

Susume Lv 1

Wiggle does get stuck a lot – perturb the protein with a low-ci shake, a low-ci wiggle, or a very brief wiggle with bands, and instead of wiggling back up near the previous score, full ci wiggle will get stuck hundreds of points below it. It's leaving points on the table that we know are in the protein, because we just had them a moment ago. It's necessary to cycle through all the different ways you can think of to perturb the protein, hoping that one will knock wiggle loose so the actions you're actually interested in (e.g. rebuilds) can gain again.

Also, local wiggle is now getting lots of points that global wiggle leaves behind. Is this intentional? Or is something wrong with global wiggle? This is how the game was in 2012: local wiggle scripts in end game would find significant points that global wiggle had left behind, and on the other hand would cement the protein, which is why we saved them for end game. But for the last year at least, until newchapter, using local wiggle scripts in end game has been largely ineffective - because global wiggle was finding the points first. Now it is overlooking them again and leaving them for local wiggle to find. Maybe we need to alternate local and global wiggle in our scripts and hand folding.

spmm Lv 1

Agree with your first para Susume, and I wondered if shake had changed because the side chains don't seem to move as much, or also get stuck even on low ci.

I haven't noticed big changes in local wiggle script behaviour, ie no significant improvement in end game, improvement if used earlier as usual - but have only been playing pig not testing in other puzzles.