The main 64 bit client release still has major issues, still "deconstructing" the protein into a snarled ball of nothing. The protein also still tries to leave the space.
Changed to devprev which is a bit more stable but still wonky, particularly when first working with the protein. Symptoms include bizarre stretching of segments during wiggle, significantly at LWP, less after working the structure out for a while. Oddly the 64 bit also seems slower than the 32 bit main. Toggling off "pulse while working" at least makes it look like it's working more normally. Seems like rendering and spatial controls are still a little iffy (but I have no idea what governs this in foldit so I'm just making a semi-educated guess here.)
Foldit (like other GPU intensive games) is really a CPU and GPU hog even on my iMac Pro…which I "invested" in for better processing and a much better cooling system, after watching my 2015 Retina 5k iMac. With the 64bit release in particular, the system freezes on the old iMac were closer and closer together (Macs are designed to stop processes if machine overheats past tolerances… something it took me about a year to figure out.)
Interesting. I just updated both Silverlight (to solve a streaming video problem) and Flash alerted me that the PPAPI "Pepper" plug in version needed update. After the Flash update I restarted my clients, and now the GPU isn't getting worked as hard.
But, when I opened a 64 bit client(running High Sierra 10.13.6) no difference, still leaps about. Seems inclined to (pun) drift abruptly up to the left corner of the screen if that means anything. Disappeared and eventually (after about 100 scrolls of the mouse) recovered the protein, it had gone "back" past the point it was visible after only about 30 seconds of jumping off screen.
Other issue with the 64 bit (main OR devprev) is that the game won't minimize, which helps as it cuts GPU load by about 80 percent.
Using version 20180725-d14dae34c3-macros_x64 with an iMac system 10.13.6
I'm seeing the same problems as described above. Protein jumps off screen and Q cannot be used to recover it. I haven't done much experimentation with it since I can't get passed this point when the protein jumps off screen. If its related to having bands, I had bands.
phi16
There is another bug I see with the new build. It reads "game dynamic" instead of "File". This seemed to have been solved a while back but I see it again with this version. Doesn't seem to affect anything but I never did like this non-mac look/feel.
phi16
Hi, I did an "upload for myself" of puzzle 1565 that demonstrates a disappeared, non-Q available solution. I'll attach the log.txt file too, in case that helps.
Using build 20180725-d14dae34c3-macos_x64, saved protein is named "DISAPPEARING_PROTEIN_1565".