jflat06 Staff Lv 1
In this thread, you should find information on what has changed in the most recent updates. Note that this thread is for the main update group, and does not include the changes for the devprev update group.
In this thread, you should find information on what has changed in the most recent updates. Note that this thread is for the main update group, and does not include the changes for the devprev update group.
This update enables Electron Density puzzles, which should be coming out soon.
Exploration Puzzles have been changed to handle multiple Contact Maps.
Bug fix for the new Exploration Puzzle system.
Exploration Puzzles - A new type of scoring can be used which gives you exploration multiplier for LOSING contacts that the starting structure has, instead of just gaining ones that it doesn't.
Electron Density - The alignment should be faster, though less precise. It also shouldn't hang occasionally when attempting to align.
Intro Puzzles - The new intro puzzles, including puzzles which focus on specific game types.
Linux - Copy and paste should work now, as long as you have xclip installed (not xclipboard).
Bug Fixes - You should now be able to properly load in solutions from previous puzzles. Various other bug fixes.
Intro Puzzles - Intro puzzles are now marked as completed on an account basis. If you beat them on one account, any time you play the game on that machine or any other machine, they will also be completed.
Electron Density - Alignment has been improved. Pressing Align should give the same results, regardless of where the protein currently is. The old style alignment is still available as "refine alignment".
GUI - A delay has been added to the GUI fade in.
Various bug fixes.
Intro Puzzles - various small improvements.
Electron Density - Scoring bug fix.
Bandwidth - The game client should now use less bandwidth.
Disulfides - Disulfides should form automatically on puzzles that support disulfides
Bandwidth - Various fixes to decrease bandwidth usage.